Mental Magic: Difference between revisions
>Sigilbot m (Bot: Adding <!--temp fix-->) |
>Sigilbot m (Bot: Automated text replacement (-\n\<\!\-\-temp fix\-\-\> +)) |
||
Line 7: | Line 7: | ||
{{stub}} | {{stub}} | ||
[[Category:Magic formats]] | [[Category:Magic formats]] |
Revision as of 22:18, 4 June 2014
Mental Magic is an unsanctioned variant format in which a card can be played as any card in the game with the same exact mana cost. [1] [2] [3] [4] For example, Scathe Zombies can be used as Unhinge, Stinkweed Imp, Looming Shade, or even Yawgmoth's Will. However, once a card has been named by any player, it can not be named again during that game. In addition, any card may be played, face down as a "Utopia," a basic land which can produce any color of mana. As the format is unsanctioned and definitively casual, exact rules change from group to group — groups must decide on their own banned lists, on whether Utopias count as "Plains-Island-Swamp-Mountain-Forest"'s, etc.
Richard Garfield, Ph.D., a card from the Unhinged joke-set, allows its controller (only) to play as though he or she were in a match of Mental Magic. This references Garfield's hand in the creation and development of Mental Magic.
References
- ↑ Mike Flores (February 11, 2003). "Mental Magic: The Beginning". magicthegathering.com. Wizards of the Coast.
- ↑ Mike Flores (February 19, 2003). "Mental Magic: Basic Strategy". magicthegathering.com. Wizards of the Coast.
- ↑ Mike Flores (April 01, 2003). "Mental Magic: Card Advantage". magicthegathering.com. Wizards of the Coast.
- ↑ Mike Flores (May 23, 2003). "Mental Magic: Proactive Flashback". magicthegathering.com. Wizards of the Coast.
This article is a stub. |