Entwine: Difference between revisions
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{{rules|text='''From the [[Comprehensive Rules]]''': | {{rules|text='''From the [[Comprehensive Rules]]''': | ||
*'''702. | *'''702.41.''' Entwine | ||
**'''702. | **'''702.41a''' Entwine Entwine is a static ability of modal spells (see rule 700.2) that functions while the spell is on the stack. “Entwine [cost]” means “You may choose to use all modes of this spell instead of just one. If you do, you pay an additional [cost].” Using the entwine ability follows the rules for choosing modes and paying additional costs in rules 601.2b and 601.2e–g. | ||
**'''702. | **'''702.41b''' If the entwine cost was paid, follow the text of each of the modes in the order written on the card when the spell resolves. | ||
}} | }} | ||
Revision as of 11:54, 19 July 2013
Entwine is a keyword ability appearing on modal instants and sorceries, ie. ones with the "Choose one —" clause. As you play a spell with entwine, if you pay the cost associated with it, instead of choosing one of the modes of the spell, it functions as though you chose both.
Spells with entwine were introduced in Mirrodin.
From the ()
Rulings
- You decide whether you're paying the entwine cost as you play the spell.
- If you choose not to pay the entwine cost, you can choose only one mode. If you choose to pay the entwine cost, you choose both modes.
- If you pay the entwine cost, choose targets for both modes as you play the spell. When the spell resolves, follow the instructions in the order they're written.
- For all modal spells that don't have entwine, you can choose only one mode. Only the entwine ability allows you to choose more than one mode.
Example
Color percentages
There is a total of 24 cards that involve entwine, which divide by color as such:
- Black = 21 %
- Green = 21 %
- Red = 21 %
- White = 21 %
- Blue = 16 %