Epic: Difference between revisions

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'''Epic''' is a [[keyword ability]] that changes the rules for playing spells for the player that plays the epic spell. When an epic spell resolves, it prohibits the player who played it from playing any more spells for the rest of that game. The keyword was introduced in [[Saviors of Kamigawa]] and has appeared on the following [[cycle]]: <c>Enduring Ideal</c> (white), <c>Eternal Dominion</c> (blue), <c>Neverending Torment</c> (black) and <c>Undying Flames</c> (red), <c>Endless Swarm</c> (green).
'''Epic''' is a [[keyword ability]] that changes the rules for playing spells for the player that plays the epic spell. <ref>{{DailyRef|mtgcom/daily/mr175|Epic Struggles|[[Mark Rosewater]]|May 09, 2005}}</ref> When an epic spell resolves, it prohibits the player who played it from playing any more spells for the rest of that game. The keyword was introduced in [[Saviors of Kamigawa]] and has appeared on the following [[cycle]]: <c>Enduring Ideal</c> (white), <c>Eternal Dominion</c> (blue), <c>Neverending Torment</c> (black) and <c>Undying Flames</c> (red), <c>Endless Swarm</c> (green).
{{Epic spells}}
{{Epic spells}}


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*White = 20 %
*White = 20 %
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==Refrences==
{{Reflist}}
[[Category:Keywords]][[Category:Magic rules]]
[[Category:Keywords]][[Category:Magic rules]]

Revision as of 10:25, 15 March 2014

Epic is a keyword ability that changes the rules for playing spells for the player that plays the epic spell. [1] When an epic spell resolves, it prohibits the player who played it from playing any more spells for the rest of that game. The keyword was introduced in Saviors of Kamigawa and has appeared on the following cycle: Enduring Ideal (white), Eternal Dominion (blue), Neverending Torment (black) and Undying Flames (red), Endless Swarm (green). Template:Epic spells


From the ()


From the ()


Rulings

  • The copy of the spell put onto the stack doesn't have the epic ability, so exactly one copy is put onto the stack at the beginning of each of your upkeeps. (You don't get one, then two, then four copies, and so on.)
  • Choices made while playing the original epic spell, as well as any alterations made to that spell, are copied. However, the epic ability does allow the player to choose a new target as the copy is put onto the stack.
  • A copy of a spell is still a spell, and it can be countered.
  • A player can't play spells once he or she resolves a spell with epic, but that player can still play abilities, as well as attack and block.
  • Putting a copy of a spell on the stack is not the same as playing a copy. Abilities that put copies of spells directly on the stack work after the epic spell has resolved, but abilities that create copies that you can play don't.

Interactions

Here is a list of things an owner of a epic spell can do after an epic spell has been played and resolved.

  • He or she still has all phases; which means he or she will still untap, draw, attack, block, discard (using madness, however, is not allowed; it is playing a spell for an alternate cost), etc.
  • He or she can still play lands; this is a game action that only requires the stack to be empty and the player to have priority.
  • He or she can use activated abilities on permanents of his or hers that are in play.
  • He or she can use abilities which work outside of the in-play zone. For example you can cycle cards as this isn't playing spells. (Some cycling actually triggers some abilities on the cycled card, e.g. when Decree of Pain is cycled, all creatures get -2/-2 until end of turn.)
  • He or she can put a copy of a spell on the stack (e.g. Chain Lightning).
  • He or she can use channel abilities.

Examples

Color percentages

There is a total of 5 cards that involve epic, which divide by color as such:

  • Black = 20 %
  • Blue = 20 %
  • Green = 20 %
  • Red = 20 %
  • White = 20 %

Refrences

  1. Mark Rosewater (May 09, 2005). "Epic Struggles". magicthegathering.com. Wizards of the Coast.