Epic: Difference between revisions
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**'''503.10a''' A copy of a spell in a zone other than the stack ceases to exist. A copy of a card in any zone other than the stack or the in-play zone ceases to exist. This is a state-based effect. See rule 420. | **'''503.10a''' A copy of a spell in a zone other than the stack ceases to exist. A copy of a card in any zone other than the stack or the in-play zone ceases to exist. This is a state-based effect. See rule 420. | ||
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==Rulings== | |||
*The copy of the spell put onto the stack doesn't have the epic ability, so exactly one copy is put onto the stack at the beginning of each of your upkeeps. (You don't get one, then two, then four copies, and so on.) | |||
*Choices made while playing the original epic spell, as well as any alterations made to that spell, are copied. However, the epic ability does allow the player to choose a new target as the copy is put onto the stack. | |||
*A copy of a spell is still a spell, and it can be countered. | |||
*A player can't play spells once he or she resolves a spell with epic, but that player can still play abilities, as well as attack and block. | |||
*Putting a copy of a spell on the stack is not the same as playing a copy. Abilities that put copies of spells directly on the stack work after the epic spell has resolved, but abilities that create copies that you can play don't. | |||
==Interactions== | ==Interactions== |
Revision as of 15:29, 12 February 2013
Epic is a keyword ability that changes the rules for playing spells for the player that plays the epic spell. When an epic spell resolves, it prohibits the player who played it from playing any more spells for the rest of that game. The keyword was introduced in Saviors of Kamigawa and has appeared on the following cycle: Enduring Ideal (white), Eternal Dominion (blue), Neverending Torment (black) and Undying Flames (red), Endless Swarm (green). Template:Epic spells
From the ()
From the ()
Rulings
- The copy of the spell put onto the stack doesn't have the epic ability, so exactly one copy is put onto the stack at the beginning of each of your upkeeps. (You don't get one, then two, then four copies, and so on.)
- Choices made while playing the original epic spell, as well as any alterations made to that spell, are copied. However, the epic ability does allow the player to choose a new target as the copy is put onto the stack.
- A copy of a spell is still a spell, and it can be countered.
- A player can't play spells once he or she resolves a spell with epic, but that player can still play abilities, as well as attack and block.
- Putting a copy of a spell on the stack is not the same as playing a copy. Abilities that put copies of spells directly on the stack work after the epic spell has resolved, but abilities that create copies that you can play don't.
Interactions
Here is a list of things an owner of a epic spell can do after an epic spell has been played and resolved.
- He or she still has all phases; which means he or she will still untap, draw, attack, block, discard (using madness, however, is not allowed; it is playing a spell for an alternate cost), etc.
- He or she can still play lands; this is a game action that only requires the stack to be empty and the player to have priority.
- He or she can use activated abilities on permanents of his or hers that are in play.
- He or she can use abilities which work outside of the in-play zone. For example you can cycle cards as this isn't playing spells. (Some cycling actually triggers some abilities on the cycled card, e.g. when Decree of Pain is cycled, all creatures get -2/-2 until end of turn.)
- He or she can put a copy of a spell on the stack (e.g. Chain Lightning).
- He or she can use channel abilities.
Examples
Color percentages
There is a total of 5 cards that involve epic, which divide by color as such:
- Black = 20 %
- Blue = 20 %
- Green = 20 %
- Red = 20 %
- White = 20 %