Azorius Senate: Difference between revisions
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Revision as of 02:24, 18 May 2006
To the intellectual Azorius guild, knowledge is power. Absolutely hierarchical, the Azorius believe that their laws and the preservation of those laws are responsible for maintaining the Guildpact. In fact, they believe their rigid system of governance is responsible for keeping nearly everything on Ravnica running smoothly. Justice is blind, as the saying goes, and that includes the guild's blindness to dissent, chaos, and crime.
The Azorius rule from their ancient seat of law, Prahv, Spires of Order. It is a veritable city of marble and alabaster, a maze of long, echoing corridors and domed chambers. Tight rows of soldiers, spotlessly outfitted, guard the whole campus. But the guild's powerful law-magic, not the swords of its standing guard, protects Prahv.
File:Guild azorius styleguide2.jpg
Background Information
Inside a silent chamber, well above the city, sits the venerable Augustin IV, the current Azorius Grand Arbiter. Like countless arbiters before him, Augustin's name is honorary, chosen from among the names of celebrated arbiters of the past.
For his hierarchical and bureaucratic guild, history, stability, and the rule of law are paramount. Even Azorius field marshals are as likely to legislate against their foes as they are to fight them. After all, why damage that pristine, pearlescent armor? Many of Ravnica's citizens have forgotten that the Azorius are Ravnica's official government. Who could blame them, when the guild seems designed solely to prevent anything from happening?
As the events of Dissension unfold, trouble is brewing in Ravnica. Far from the chaos caused by the attack on the Conclave years ago, the nearly abandoned Utvara district has become an unlikely epicenter of guild contention. Frustrating Niv-Mizzet cost Agrus Kos dearly — it cost the stalwart Wojek law-enforcement agent his life. On Ravnica, however, being a ghost doesn't mean your work is done.