Modular: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>LegacymtgsalvationUser1033
No edit summary
>LegacymtgsalvationUser1033
(added example)
Line 7: Line 7:
**'''502.35b''' If a creature has multiple instances of modular, each one works separately.
**'''502.35b''' If a creature has multiple instances of modular, each one works separately.
}}
}}
==Example==
{{examples|text=''
<c>Arcbound Bruiser</c><br>
Artifact Creature<br>
0/0<br>
Modular 3 ''(This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)''}}


==Rulings==
==Rulings==

Revision as of 15:41, 18 November 2007

Modular is a keyword ability that allows artifact creatures to come into play with a number of +1/+1 counters, and put those counters on another artifact creature when the creature goes to a graveyard. Modular appeared in the Darksteel and Fifth Dawn sets.

From the ()


Example

Rulings

  • If an Arcbound creature gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to now be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Arcbound creature had before it got -1/-1 counters.
  • For the comes-into-play ability, the number of counters the permanent gets is equal to the number that follows "modular" on the card.
  • For the leaves-play ability, the number of counters on the permanent at the time it left play is what's relevant; the number after "modular" doesn't matter.
  • When a creature with modular leaves play, you may put the counters onto a single target artifact creature. You can't split them among two or more artifact creatures.

Reminder text

The latest reminder text for modular reads "This comes into play with N +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature."