Comprehensive Rules: Difference between revisions

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*1. '''Game Concepts'''
*1. '''Game Concepts'''
**100. [[General rules|General]]
**100. [[General rules|General]]
**101. [[Magic Golden Rules]]
**101. The [[Magic Golden Rules]]
**102. Players
**102. Players
**103. [[Starting the game|Starting the Game]]
**103. [[Starting the game|Starting the Game]]
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**111. [[Spell|Spells]]
**111. [[Spell|Spells]]
**112. Abilities
**112. Abilities
**113. Targets
**113. Emblems
**114. Special Actions
**114. Targets
**115. Timing and Priority
**115. Special Actions
**116. Costs
**116. Timing and Priority
**117. [[Life]]
**117. Costs
**118. Damage
**118. [[Life]]
**119. Drawing a Card
**119. Damage
**120. Counters
**120. Drawing a Card
**121. Counters


*2. '''Parts of a Card'''
*2. '''Parts of a Card'''
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**306. Planeswalkers
**306. Planeswalkers
**307. Sorceries
**307. Sorceries
**308. Tribals
**308. [[Tribal]]s
**309. Planes
**309. Planes
**310. Vanguards
**310. Vanguards
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**511. [[End of Combat Step]]
**511. [[End of Combat Step]]
**512. [[End Phase]]
**512. [[End Phase]]
**513. [[End of turn step|End of Turn Step]]
**513. [[End of turn step|End Step]]
**514. [[Cleanup step|Cleanup Step]]
**514. [[Cleanup step|Cleanup Step]]


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**600. General
**600. General
**601. Casting Spells
**601. Casting Spells
**602. Activating [[Activated ability|Activated Abilities]]
**602. Activating [[Activated ability|Activating Activated Abilities]]
**603. Handling [[Triggered ability|Triggered Abilities]]
**603. Handling [[Triggered ability|Handling Triggered Abilities]]
**604. Handling [[Static ability|Static Abilities]]
**604. Handling [[Static ability|Handling Static Abilities]]
**605. [[Mana Abilities]]
**605. [[Mana Abilities]]
**606. Loyalty Abilities
**606. Loyalty Abilities
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**709. [[Flip cards|Flip Cards]]
**709. [[Flip cards|Flip Cards]]
**710. Leveler Cards
**710. Leveler Cards
**711. [[Controlling another player's turn|Controlling Another Player’s Turn]]
**711. [[Controlling another player's turn|Controlling Another Player]]
**712. [[Ending the turn|Ending the Turn]]
**712. [[Ending the turn|Ending the Turn]]
**713. Subgames
**713. Subgames

Revision as of 03:15, 17 January 2011

The Comprehensive Rules are designed to be the end-all, be-all of the Magic rules. In this mighty tome everything from Banding to the layering of continuous effects is described and explained. As Wizards of the Coast warns, this is not for the faint of heart.

When making a reference to a specific rule the clearest way to do it is as follows [CR <rule>]. An example, if someone explains Mana Abilities and ends his or her explanation with [CR 406.1], then he makes a reference to rule 406.1 which states:

CR 406.1

  • A mana ability is either (a) an activated ability that could put mana into a player's mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.

The Comprehensive Rules are available from Wizards of the Coast in TXT, DOC, Rich Text and PDF formats, and are 185 pages. They are current as of October 1, 2010.

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