Comprehensive Rules: Difference between revisions

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*A mana ability is either (a) an activated ability that could put mana into a player's mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.</blockquote>
*A mana ability is either (a) an activated ability that could put mana into a player's mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.</blockquote>


The Comprehensive Rules are available from [http://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules Wizards of the Coast] in TXT, DOC, Rich Text and PDF formats, and are 171 pages. They are current as of '''February 1, 2010'''.
The Comprehensive Rules are available from [http://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules Wizards of the Coast] in TXT, DOC, Rich Text and PDF formats, and are 171 pages. They are current as of '''June 18, 2010'''.


{{rules
{{rules
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**309. Planes
**309. Planes
**310. Vanguards
**310. Vanguards
**311. Schemes


*4. '''Zones'''
*4. '''Zones'''
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**708. [[Split cards|Split Cards]]
**708. [[Split cards|Split Cards]]
**709. [[Flip cards|Flip Cards]]
**709. [[Flip cards|Flip Cards]]
**710. [[Controlling another player's turn|Controlling Another Player’s Turn]]
**710. Leveler Cards
**711. [[Ending the turn|Ending the Turn]]
**711. [[Controlling another player's turn|Controlling Another Player’s Turn]]
**712. Subgames
**712. [[Ending the turn|Ending the Turn]]
**713. Taking Shortcuts
**713. Subgames
**714. Handling Illegal Actions
**714. Taking Shortcuts
**715. Handling Illegal Actions


*8. '''Multiplayer Rules'''
*8. '''Multiplayer Rules'''
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**803. Attack Left and Attack Right Options
**803. Attack Left and Attack Right Options
**804. Deploy Creatures Option
**804. Deploy Creatures Option
**805. Free-for-All Variant
**805. Shared Team Turns Option
**806. Two-Headed Giant Variant
**806. Free-for-All Variant
**807. Emperor Variant
**807. Grand Melee Variant
**808. Grand Melee Variant
**808. Team vs. Team Variant
**809. Teams Variant
**809. Emperor Variant
**810. Two-Headed Giant Variant
**811. Alternating Teams Variant
 
*9. '''Casual Rules'''
**900. General
**901. Planar Magic
**902. Vanguard
**903. EDH
**904. Archenemy
}}
}}


[[Category:Magic rules]]
[[Category:Magic rules]]

Revision as of 02:22, 3 July 2010

The Comprehensive Rules are designed to be the end-all, be-all of the Magic rules. In this mighty tome everything from Banding to the layering of continuous effects is described and explained. As Wizards of the Coast warns, this is not for the faint of heart.

When making a reference to a specific rule the clearest way to do it is as follows [CR <rule>]. An example, if someone explains Mana Abilities and ends his or her explanation with [CR 406.1], then he makes a reference to rule 406.1 which states:

CR 406.1

  • A mana ability is either (a) an activated ability that could put mana into a player's mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.

The Comprehensive Rules are available from Wizards of the Coast in TXT, DOC, Rich Text and PDF formats, and are 171 pages. They are current as of June 18, 2010.

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