Comprehensive Rules: Difference between revisions

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**120. Counters
**120. Counters


*2. '''Parts of the Game'''
*2. '''Parts of a Card'''
**200. [[General (parts of the game)|General]]
**200. [[General (parts of the game)|General]]
**201. [[Name]]
**201. [[Name]]
Line 42: Line 42:
**207. [[Power/Toughness]]
**207. [[Power/Toughness]]
**208. [[Loyalty]]
**208. [[Loyalty]]
**209. [[Information below the text box|Information Below the Text Box]]
**209. [[Hand Modifier]]
**210. [[Life Modifier]]
**211. [[Information below the text box|Information Below the Text Box]]


*3. '''Card Types'''
*3. '''Card Types'''
Line 54: Line 56:
**307. Sorceries
**307. Sorceries
**308. Tribals
**308. Tribals
**309. Planes
**310. Vanguards


*4. '''Zones'''
*4. '''Zones'''
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**406. Exile
**406. Exile
**407. Ante
**407. Ante
**408. Command


*5. '''Turn Structure'''
*5. '''[[Turn structure|Turn Structure]]'''
**500. General
**500. [[Turn structure|General]]
**501. Beginning Phase
**501. [[Beginning Phase]]
**502. Untap Step
**502. [[Untap Step]]
**503. Upkeep Step
**503. [[Upkeep Step]]
**504. Draw Step
**504. [[Draw Step]]
**505. Main Phase
**505. [[Main Phase]]
**506. Combat Phase
**506. [[Combat Phase]]
**507. Beginning of Combat Step
**507. [[Beginning of Combat Step]]
**508. Declare Attackers Step
**508. [[Declare Attackers Step]]
**509. Declare Blockers Step
**509. [[Declare Blockers Step]]
**510. Combat Damage Step
**510. [[Combat Damage Step]]
**511. End of Combat Step
**511. [[End of Combat Step]]
**512. Ending Phase
**512. [[End Phase]]
**513. End Step
**513. [[End of turn step|End of Turn Step]]
**514. Cleanup Step
**514. [[Cleanup step|Cleanup Step]]


*6. '''Spells, Abilities, and Effects'''
*6. '''Spells, Abilities, and Effects'''
**600. General
**600. General
**601. Casting Spells
**601. Casting Spells
**602. Activating Activated Abilities
**602. Activating [[Activated ability|Activated Abilities]]
**603. Handling Triggered Abilities
**603. Handling [[Triggered ability|Triggered Abilities]]
**604. Handling Static Abilities
**604. Handling [[Static ability|Static Abilities]]
**605. [[Mana Abilities]]
**605. [[Mana Abilities]]
**606. Linked Abilities
**606. Loyalty Abilities
**607. Resolving Spells and Abilities
**607. Linked Abilities
**608. Effects
**608. Resolving Spells and Abilities
**609. [[One-Shot Effects]]
**609. [[Effects]]
**610. [[Continuous effects|Continuous Effects]]
**610. [[One-Shot Effects]]
**611. Text-Changing Effects
**611. [[Continuous effects|Continuous Effects]]
**612. Interaction of Continuous Effects
**612. Text-Changing Effects
**613. Replacement Effects
**613. Interaction of Continuous Effects
**614. Prevention Effects
**614. Replacement Effects
**615. Interaction of Replacement and/or Prevention Effects
**615. Prevention Effects
**616. Interaction of Replacement and/or Prevention Effects


*7. '''Additional Rules'''
*7. '''Additional Rules'''
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**808. Grand Melee Variant
**808. Grand Melee Variant
**809. Teams Variant
**809. Teams Variant
*3. '''[[Turn structure|Turn Structure]]'''
**300. [[Turn structure|General]]
**301. [[Beginning Phase]]
**302. [[Untap Step]]
**303. [[Upkeep Step]]
**304. [[Draw Step]]
**305. [[Main Phase]]
**306. [[Combat Phase]]
**307. [[Beginning of Combat Step]]
**308. [[Declare Attackers Step]]
**309. [[Declare Blockers Step]]
**310. [[Combat Damage Step]]
**311. [[End of Combat Step]]
**312. [[End Phase]]
**313. [[End of turn step|End of Turn Step]]
**314. [[Cleanup step|Cleanup Step]]
*4. '''Spells, Abilities, and Effects'''
**401. [[Spells on the stack|Spells on the Stack]]
**402. [[Abilities]]
**403. [[Activated ability|Activated Abilities]]
**404. [[Triggered ability|Triggered Abilities]]
**405. [[Static ability|Static Abilities]]
**416. [[Effects]]
**419. [[Replacement and prevention effects|Replacement and Prevention Effects]]
**420. [[State-Based Effects]]
}}
}}


[[Category:Magic rules]]
[[Category:Magic rules]]

Revision as of 03:01, 26 February 2010

The Comprehensive Rules are designed to be the end-all, be-all of the Magic rules. In this mighty tome everything from Banding to the layering of continuous effects is described and explained. As Wizards of the Coast warns, this is not for the faint of heart.

When making a reference to a specific rule the clearest way to do it is as follows [CR <rule>]. An example, if someone explains Mana Abilities and ends his or her explanation with [CR 406.1], then he makes a reference to rule 406.1 which states:

CR 406.1

  • A mana ability is either (a) an activated ability that could put mana into a player's mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.

The Comprehensive Rules are available from Wizards of the Coast in TXT, DOC, Rich Text and PDF formats, and are 146 pages. They are current as of July 1, 2009.

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