Enchant: Difference between revisions
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{{Infobox keyword | {{Infobox keyword | ||
| type = Static | | type = Static | ||
| first = | | first_mech = Alpha | ||
| first = Ninth Edition | |||
| last = Evergreen | | last = Evergreen | ||
| extra = [object] | | extra = [object] | ||
Line 11: | Line 12: | ||
==Description== | ==Description== | ||
Up until ''[[Ninth Edition]]'' of the Core game, Auras were known as "[[local enchantment]]s". They said "Enchant ([[object]])" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their [[type]], which agonized [[R&D]]. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> Now that the rules are in the actual [[Text box|Rules Box]], Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments. | Up until ''[[Ninth Edition]]'' of the Core game, Auras were known as "[[local enchantment]]s". They said "Enchant ([[object]])" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their [[type]], which agonized [[R&D]].<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> Now that the rules are in the actual [[Text box|Rules Box]], Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments. | ||
==Rules== | ==Rules== |
Revision as of 00:03, 4 March 2019
Enchant | |
---|---|
Keyword Ability | |
Type | Static |
Introduced |
Alpha (mechanic) Ninth Edition (keyword) |
Last used | Evergreen |
Reminder Text | Enchant [object] (This card can only be attached to an [object].) |
Statistics |
806 cards 23% 21% 19% 17% 16% Artifact 0%, Multicolor 1% |
Scryfall Search | |
keyword:"Enchant" |
Enchant is a keyword ability that restricts what an Aura can target and be attached to. Aura is an enchantment subtype.
Description
Up until Ninth Edition of the Core game, Auras were known as "local enchantments". They said "Enchant (object)" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their type, which agonized R&D.[1] Now that the rules are in the actual Rules Box, Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.