Enchant: Difference between revisions
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>Yandere-sliver No edit summary |
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| first = Alpha | | first = Alpha | ||
| last = Evergreen | | last = Evergreen | ||
| extra = | | extra = [object] | ||
| reminder = This card can only be attached to an | | reminder = This card can only be attached to an [object]. | ||
| stats =806 cards<br/>{{u}}23% {{w}}21% {{b}}19% {{r}}17% {{g}}16% <br/>Artifact 0%, Multicolor 1% | | stats =806 cards<br/>{{u}}23% {{w}}21% {{b}}19% {{r}}17% {{g}}16% <br/>Artifact 0%, Multicolor 1% | ||
}} | }} |
Revision as of 13:03, 2 November 2018
Enchant | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Alpha |
Last used | Evergreen |
Reminder Text | Enchant [object] (This card can only be attached to an [object].) |
Statistics |
806 cards 23% 21% 19% 17% 16% Artifact 0%, Multicolor 1% |
Scryfall Search | |
keyword:"Enchant" |
Enchant is a keyword ability that restricts what an Aura can target and be attached to. Aura is an enchantment subtype.
Description
Up until Ninth Edition of the Core game, Auras were known as "local enchantments". They said "Enchant (object)" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their type, which agonized R&D. [1] Now that the rules are in the actual Rules Box, Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.