Enchant: Difference between revisions

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***'''303.4h''' If an effect attempts to attach an Aura on the battlefield to an object or player, that object or player must be able to be enchanted by it. If the object or player can’t be, the Aura doesn’t move.
***'''303.4h''' If an effect attempts to attach an Aura on the battlefield to an object or player, that object or player must be able to be enchanted by it. If the object or player can’t be, the Aura doesn’t move.
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==Examples==
{{examples|text=''
*<c>Holy Strength</c> - {{W}}<br>Enchantment {{-}} Aura<br>Enchant creature<br>Enchanted creature gets +1/+2.<br>
*<c>Psychic Venom</c> - {{1}}{{U}}<br>Enchantment {{-}} Aura<br>Enchant land<br>Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.<br>
*<c>Inertia Bubble</c> - {{1}}{{U}}<br>Enchantment {{-}} Aura<br>Enchant artifact<br>Enchanted artifact doesn't untap during its controller's untap step.<br>
*<c>Power Leak</c> - {{W}}<br>Enchantment {{-}} Aura<br>Enchant enchantment<br>At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.<br>
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{{rule-stub}}[[Category:Keywords]][[Category:Magic rules]]
{{rule-stub}}[[Category:Keywords]][[Category:Magic rules]]

Revision as of 14:36, 24 February 2012

Enchant is a keyword ability that restricts what an Aura can target and be attached to. Up until Ninth Edition of the Core game, Auras were know as "local enchantments". Local enchantments carried all the rules in their type, which agonized R&D. Now that the rules are in the actual Rules Box, Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.

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Examples

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