Enchant: Difference between revisions

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**'''303.2.''' When an enchantment spell resolves, its controller puts it onto the battlefield under his or her control.
**'''303.2.''' When an enchantment spell resolves, its controller puts it onto the battlefield under his or her control.
**'''303.3.''' Enchantment subtypes are always a single word and are listed after a long dash: “Enchantment — Shrine.” Each word after the dash is a separate subtype. Enchantment subtypes are also called enchantment types. Enchantments may have multiple subtypes. See rule 204.3g for the complete list of enchantment types.
**'''303.3.''' Enchantment subtypes are always a single word and are listed after a long dash: “Enchantment — Shrine.” Each word after the dash is a separate subtype. Enchantment subtypes are also called enchantment types. Enchantments may have multiple subtypes. See rule 204.3g for the complete list of enchantment types.
**'''303.4. Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is restricted by its enchant keyword ability (see rule 702.5, “Enchant”). Other effects can limit what a permanent can be enchanted by.
**'''303.4.''' Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is restricted by its enchant keyword ability (see rule 702.5, “Enchant”). Other effects can limit what a permanent can be enchanted by.
***'''303.4a''' An Aura spell requires a target, which is restricted by its enchant ability.
***'''303.4a''' An Aura spell requires a target, which is restricted by its enchant ability.
***'''303.4b''' If an Aura is enchanting an illegal object or player, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner’s graveyard. (This is a state-based action. See rule 704.)
***'''303.4b''' If an Aura is enchanting an illegal object or player, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner’s graveyard. (This is a state-based action. See rule 704.)

Revision as of 02:24, 22 September 2009

Enchant is a keyword ability that restricts what an Aura can target and be attached to. Up until Ninth Edition of the Core game, Auras were know as "local enchantments". Local enchantments carried all the rules in their type, which agonized R&D. Now that the rules are in the actual Rules Box, Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.

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