Haste: Difference between revisions

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==Rules==
==Rules==
{{CR|Haste}}
{{Keyword CR}}
{{CR|glossary|Haste}}


==Rulings==
==Rulings==

Revision as of 10:43, 2 July 2016

Haste
Keyword Ability
Type Static
Introduced Alpha (mechanic)
Sixth Edition (keyword)
Last used Evergreen
Reminder Text Haste (This creature can attack and {T} as soon as it comes under your control.)
Scryfall Search
keyword:"Haste"

Haste is a keyword ability that allows a creature to circumvent summoning sickness. Creatures with haste can attack or use activated abilities with the {T} or {Q} symbol in the activation cost even if they have not been continuously controlled by a player since the beginning of that player's most recent turn.

Description

Haste has been in Magic since the original Alpha's Nether Shadow, though it did not have a keyword at the time and was simply spelled out in the rules text. It wasn't until the Sixth Edition rules change that it got added as a keyword ability. [1] Haste has been rotated around the Color Wheel, initially being in black and green; it has now been placed primarily in red. There have been some recent exceptions, notably Giant Solifuge and Planar Chaos's green haste-echo creatures.

Rules

Template:Keyword CR

Rulings

  • Haste removes the normal "cannot attack" restriction due to not being controlled at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a Raging Goblin if the defending player has Island Sanctuary activated.

Example

Enchantments that grant just haste

Target creature

All your creatures

All creatures

Planes card that grant Haste

References

External links

Template:Keywords and abilities