Interrupt: Difference between revisions
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Under the original rules, an interrupt was a spell that would resolve before the rest of the [[Batch]]. Some examples of interrupts include <c>Counterspell</c>, <c>Red Elemental Blast</c> and <c>Dark Ritual</c>. | Under the original rules, an interrupt was a spell that would resolve before the rest of the [[Batch]]. Some examples of interrupts include <c>Counterspell</c>, <c>Red Elemental Blast</c> and <c>Dark Ritual</c>. | ||
All Interrupt cards have received [[errata]] to make them [[instant]]s, and all references to Interrupts have been given [[errata]] to reference [[instant]]s. | All Interrupt cards have received [[errata]] to make them [[instant]]s, and all references to Interrupts have been given [[errata]] to reference [[instant]]s. | ||
{{Cardtypes}} | |||
{{rule-stub}}[[Category:Magic rules]][[Category:Card types]] | {{rule-stub}}[[Category:Magic rules]][[Category:Card types]] |
Revision as of 18:59, 9 August 2007
Interrupt is an obsolete card type. It has not been supported by the game since Sixth Edition.
Under the original rules, an interrupt was a spell that would resolve before the rest of the Batch. Some examples of interrupts include Counterspell, Red Elemental Blast and Dark Ritual. All Interrupt cards have received errata to make them instants, and all references to Interrupts have been given errata to reference instants.