Main phase: Difference between revisions
>Widowbot m (clean up) |
>RuleUpdateBot No edit summary |
||
Line 13: | Line 13: | ||
When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the [[end phase]]. | When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the [[end phase]]. | ||
{{CR| | {{CR|Fate Reforged|*'''505.''' Main Phase | ||
**'''505.1.''' There are two main phases in a turn. In each turn, the first main phase, known as the precombat main phase), and the second main phase, (also known as the postcombat main phase), are separated by the combat phase (see rule 506, "[[Combat Phase]]"). The precombat and postcombat main phases are individually and collectively known as the ''main phase''. | **'''505.1.''' There are two main phases in a turn. In each turn, the first main phase, known as the precombat main phase), and the second main phase, (also known as the postcombat main phase), are separated by the combat phase (see rule 506, "[[Combat Phase]]"). The precombat and postcombat main phases are individually and collectively known as the ''main phase''. | ||
***'''505.1a''' Only the first main phase of the turn is a precombat main phase. All other main phases are postcombat main phases. This includes the second main phase of a turn in which the combat phase has been skipped. It is also true of a turn in which an effect has caused an additional combat phase and an additional main phase to be created. | ***'''505.1a''' Only the first main phase of the turn is a precombat main phase. All other main phases are postcombat main phases. This includes the second main phase of a turn in which the combat phase has been skipped. It is also true of a turn in which an effect has caused an additional combat phase and an additional main phase to be created. |
Revision as of 06:58, 28 January 2015
Template:Navigation CRTemplate:Navigation turn structure
The main phase is both the second and fourth phases of a turn. Non-instants can usually only be played during this phase, only by the active player, and only when the stack is empty.
The following events occur during the main phase:
- Abilities that trigger at the beginning of the main phase go onto the stack.
- The active player gains priority.
Once per turn, the active player may play a land from his or her hand during this phase while the stack is empty. This is considered a Special Action which does not use the stack.
When both players yield priority in succession while the stack is empty during the pre-combat main phase, the game proceeds to the combat phase. After the combat phase is complete, the game proceeds to the post-combat main phase.
When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the end phase.
Lua error in Module:CR at line 549: Unknown error, multiple lookups .