Main phase: Difference between revisions

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>Murgatroid99
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>Dagnabbit2014
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***'''505.5a''' The main phase is the only phase in which a player can normally cast [[artifact]], [[creature]], [[enchantment]], [[planeswalker]], and [[sorcery]] spells. Only the active player may cast these spells.
***'''505.5a''' The main phase is the only phase in which a player can normally cast [[artifact]], [[creature]], [[enchantment]], [[planeswalker]], and [[sorcery]] spells. Only the active player may cast these spells.
***'''505.5b''' During either main phase, the active player may play one land card from his or her hand if the stack is empty, if the player has priority, and if he or she hasn’t played a land this turn (unless an effect states the player may play additional lands). This action doesn’t use the stack. Neither the land nor the action of playing the land is a spell or ability, so it can’t be countered, and players can’t respond to it with instants or activated abilities. (See rule 305, “Lands.”)}}
***'''505.5b''' During either main phase, the active player may play one land card from his or her hand if the stack is empty, if the player has priority, and if he or she hasn’t played a land this turn (unless an effect states the player may play additional lands). This action doesn’t use the stack. Neither the land nor the action of playing the land is a spell or ability, so it can’t be countered, and players can’t respond to it with instants or activated abilities. (See rule 305, “Lands.”)}}
==In other languages==
{{Other languages
|fr=Phase principale
|de=Hauptphase
|it=Fase principale
|pt=Fase principal
|es=Fase principal
|ru=Главная фаза
|ruro=Glavnaya faza
|ja=メイン・フェイズ
|jaro=Mein Feizu
|ko=본단계
|koro=Bondan-gye
|koha=本段階
|sc=行动阶段
|scpin=Xíngdòng Jiēduàn
|tc=行動階段
|jyut=Haang4 dung6 Gaai1 dyun6
|tcpin=
}}
{{rule-stub}}
{{rule-stub}}


[[Category:Magic rules]]
[[Category:Magic rules]]
[[Category:Turn structure]]
[[Category:Turn structure]]

Revision as of 07:00, 13 December 2014

Template:Navigation CRTemplate:Navigation turn structure

The main phase is both the second and fourth phases of a turn. Non-instants can usually only be played during this phase, only by the active player, and only when the stack is empty.

The following events occur during the main phase:

  • Abilities that trigger at the beginning of the main phase go onto the stack.
  • The active player gains priority.

Once per turn, the active player may play a land from his or her hand during this phase while the stack is empty. This is considered a Special Action which does not use the stack.

When both players yield priority in succession while the stack is empty during the pre-combat main phase, the game proceeds to the combat phase. After the combat phase is complete, the game proceeds to the post-combat main phase.

When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the end phase.

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In other languages

Template:Other languages Template:Rule-stub