Main phase: Difference between revisions

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*The active player gains priority.
*The active player gains priority.


Once per turn, the active player may play a land from his or her hand during this phase while the stack is empty. This is considered a special action which does not use the stack.
Once per turn, the active player may play a land from his or her hand during this phase while the stack is empty. This is considered a [[special action]] which does not use the stack.


When both players yield priority in succession while the stack is empty during the pre-combat main phase, the game proceeds to the [[combat phase]]. After the combat phase is complete, the game proceeds to the post-combat main phase.  
When both players yield priority in succession while the stack is empty during the pre-combat main phase, the game proceeds to the [[combat phase]]. After the combat phase is complete, the game proceeds to the post-combat main phase.  

Revision as of 22:20, 3 March 2008

Template:Navigation turn structure

The main phase is both the second and fourth phases of a turn. Non-instants can usually only be played during this phase, only by the active player, and only when the stack is empty.

The following events occur during the main phase:

  • Abilities that trigger at the beginning of the main phase go onto the stack.
  • The active player gains priority.

Once per turn, the active player may play a land from his or her hand during this phase while the stack is empty. This is considered a special action which does not use the stack.

When both players yield priority in succession while the stack is empty during the pre-combat main phase, the game proceeds to the combat phase. After the combat phase is complete, the game proceeds to the post-combat main phase.

When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the end phase.

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