Main phase: Difference between revisions
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{{Navigation turn structure}} | |||
The '''main phase''' is both the second and fourth phases of a [[turn structure|turn]]. Non-instants can usually only be played during this phase, only by the [[active player]], and only when the [[stack]] is empty. | The '''main phase''' is both the second and fourth phases of a [[turn structure|turn]]. Non-instants can usually only be played during this phase, only by the [[active player]], and only when the [[stack]] is empty. | ||
Revision as of 16:20, 14 April 2007
Template:Navigation turn structure
The main phase is both the second and fourth phases of a turn. Non-instants can usually only be played during this phase, only by the active player, and only when the stack is empty.
The following events occur during the main phase:
- Abilities that trigger at the beginning of the main phase go onto the stack.
- The active player gains priority.
Once per turn, the active player may play a land from his or her hand during this phase while the stack is empty. This is considered a special action which does not use the stack.
When both players yield priority in succession while the stack is empty during the pre-combat main phase, the game proceeds to the combat phase. After the combat phase is complete, the game proceeds to the post-combat main phase.
When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the end phase.