Main phase: Difference between revisions
>Gwiz665 m (Main phase moved to Main Phase: Capitalization.) |
>Loot Niptil157@legacy41915358 mNo edit summary |
||
Line 11: | Line 11: | ||
When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the [[end phase]]. | When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the [[end phase]]. | ||
[[Category:Magic Rules]][[Category: Turn Structure]] | {{rule-stub}}[[Category:Magic Rules]][[Category: Turn Structure]] |
Revision as of 22:34, 14 August 2006
The main phase is both the second and fourth phases of a turn. Non-instants can usually only be played during this phase, only by the active player, and only when the stack is empty.
The following events occur during the main phase:
- Abilities that trigger at the beginning of the main phase go onto the stack.
- The active player gains priority.
Once per turn, the active player may play a land from his or her hand during this phase while the stack is empty. This is considered a special action which does not use the stack.
When both players yield priority in succession while the stack is empty during the pre-combat main phase, the game proceeds to the combat phase. After the combat phase is complete, the game proceeds to the post-combat main phase.
When both players yield priority in succession while the stack is empty during the post-combat main phase, the game proceeds to the end phase.