Beginning phase: Difference between revisions

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>Murgatroid99
(Updated rules to Born of the Gods)
>Sigilbot
m (Bot: Adding <!--temp fix-->)
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**'''504.2.''' Second, any abilities that trigger at the beginning of the draw step and any other abilities that have triggered go on the stack.
**'''504.2.''' Second, any abilities that trigger at the beginning of the draw step and any other abilities that have triggered go on the stack.
**'''504.3.''' Third, the active player gets priority. Players may cast spells and activate abilities.}}
**'''504.3.''' Third, the active player gets priority. Players may cast spells and activate abilities.}}
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[[Category:Turn structure]]
[[Category:Turn structure]]

Revision as of 17:25, 4 June 2014

Template:Navigation CRTemplate:Navigation turn structure

The beginning phase is the first phase in a turn. It consists of three steps, in order:

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Untap step

The untap step is the first step of the beginning phase. The following events happen during the untap step, in order:

  • All permanents with phasing controlled by the active player phase out, and all phased-out permanents that were controlled by the active player simultaneously phase in.
  • The active player determines which permanents controlled by that player untaps, then untaps all those permanents simultaneously. (The player will untap all permanents he or she controls unless a card effect prevents this.)

No player receives priority during this step so spells or abilities cannot be played. Any state-based effects or triggered abilities that happen during this step are delayed until the upkeep step. Template:Comprehensive Rules

Upkeep step

The upkeep step is the second step of the beginning phase. It is the first time during a turn when players gain priority.

At the beginning of the upkeep step, any abilities that trigger either during the untap step or at the beginning of upkeep go on the stack. Then the active player gains priority.

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Draw step

The draw step is the third step of the beginning phase. The following events occur during this phase, in order:

  • The active player draws a card from their library.
  • Any abilities that trigger at the beginning of the draw step go on the stack.
  • The active player gains priority.

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