Dark Mazes: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Hunterofsalvation
No edit summary
>Sigilbot
m (Bot: Adding <!--temp fix-->)
Line 7: Line 7:


The maze-elementals have since been at large, though they  seem to frequent the area around [[Castle Sengir]].
The maze-elementals have since been at large, though they  seem to frequent the area around [[Castle Sengir]].
<!--temp fix-->


[[Category:Spells and Magics]][[Category:Ulgrotha locations]][[Category:Walls]]
[[Category:Spells and Magics]]
[[Category:Ulgrotha locations]]
[[Category:Walls]]

Revision as of 17:41, 4 June 2014

A dark maze. Art by Rob Alexander.


The Dark Mazes are an inexplicable phenomenon, their origin and habits unknown to any scholar. They are a misty maze of simple twists and turns that any creature can discover and follow, a place that thinks and hunts like a creature. After cold foggy nights, villagers of the Dark Barony will often find the corpses of loved ones in the marsh-fields, torn to pieces and bones splintered, no trace of what had killed them.

A number of these creatures were created years ago on the Floating Island by the son of an Aysen bureaucrat who was heavily advocating a full scale assault against the Dark Barony. The young man had been given "special books" by a mysterious stranger and when he summoned them, he was destroyed by the very creatures he'd created. The message to his father was clear.

The maze-elementals have since been at large, though they seem to frequent the area around Castle Sengir.