Talk:Rules baggage: Difference between revisions

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>Jerodast
(→‎Siege: new section)
 
>Jerodast
(→‎Humility: new section)
 
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- [[User:Jerodast|jerodast]] ([[User_talk:Jerodast|talk]]) 21:09, 4 April 2023 (UTC)
- [[User:Jerodast|jerodast]] ([[User_talk:Jerodast|talk]]) 21:09, 4 April 2023 (UTC)
== Humility ==
For sure, noting that the "humility effect" has actually returned (with <c>Overwhelming Splendor</c> it even returned in an "all creatures" form just like the original) is worthwhile and I appreciate the point. Perhaps that one should not be categorized with banding which really is extremely unlikely to return - interestingly it doesn't seem like anyone has asked about Humility on the [[Storm Scale]] unless it's under a different name I'm missing.
These lists came from a shorter version that started in the "Magic Slang" page, so there wasn't as much room for context. Definitely appropriate to be more thorough now that it's on its own page. The goal was more to give examples of things that have rules baggage than to make a claim about whether/how much it's problematic, since that's definitely a judgement call from the designers, so while I objected to removing the well-cited mechanic (and it is a pretty classic example of unexpected rules baggage IMO), it could probably be rephrased in a bunch of ways. - [[User:Jerodast|jerodast]] ([[User_talk:Jerodast|talk]]) 21:28, 4 April 2023 (UTC)

Latest revision as of 21:28, 4 April 2023

Siege

Since we only have one subtype of battle so far, it's hard to know if Siege is an example of rules baggage in subtypes, or if actually most battles will follow very similar rules and most of the perceived baggage is just from a new card type that we're not used to yet. Just like when planeswalkers first came out. For instance, I would guess all battles will be able to attacked by creatures. But I could easily be wrong.

And on the other hand, even though we don't count "the mechanics of planeswalkers" or any other card type as rules baggage anymore, that's because they're evergreen now. If battles don't get to that status, it could be ranked like other mechanics are as to rules baggage. Sort of like dungeons, yet a bigger deal than dungeons because battles are regular playable cards that go in your deck.

On a minor note, it may turn out that battles/Sieges are unsuccessful, as many mechanics are, and Rosewater's eventual Storm Scale review may put it in a very different category than Adventure and Saga. EVERY mechanic that gets printed is judged to be "worth the rules baggage" at first :)

I'm happy to wait and see how it all shakes out, I'd just generally be careful about making many subjective judgements about brand new mechanics until after everyone sees it in action.

- jerodast (talk) 21:09, 4 April 2023 (UTC)

Humility

For sure, noting that the "humility effect" has actually returned (with Overwhelming Splendor it even returned in an "all creatures" form just like the original) is worthwhile and I appreciate the point. Perhaps that one should not be categorized with banding which really is extremely unlikely to return - interestingly it doesn't seem like anyone has asked about Humility on the Storm Scale unless it's under a different name I'm missing.

These lists came from a shorter version that started in the "Magic Slang" page, so there wasn't as much room for context. Definitely appropriate to be more thorough now that it's on its own page. The goal was more to give examples of things that have rules baggage than to make a claim about whether/how much it's problematic, since that's definitely a judgement call from the designers, so while I objected to removing the well-cited mechanic (and it is a pretty classic example of unexpected rules baggage IMO), it could probably be rephrased in a bunch of ways. - jerodast (talk) 21:28, 4 April 2023 (UTC)