Artifact land: Difference between revisions

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*<c>Darksteel Citadel</c> (produces {{C}} and is also [[indestructible]])
*<c>Darksteel Citadel</c> (produces {{C}} and is also [[indestructible]])
==Rules==
==Rules==
{{rules|text='''From the [[Comprehensive Rules]]''':
{{CR|glossary|Artifact Land}}
*'''Artifact Land'''
A combination of artifact and land that’s subject to the rules for both. Artifact lands can only be played as lands, not cast as spells. See rule 301, “Artifacts,” and rule 305, “Lands.”
}}


==References==
==References==

Revision as of 13:58, 7 January 2016

Artifact lands is a term used in reference to the six common land cards printed in Mirrodin and Darksteel that also have the artifact type.[1] They contributed to the dominance of the affinity-based deck archetypes, and thus, in March 2005, all six were banned from Standard (Darksteel Citadel however, was later reprinted in Magic 2015). In Modern format, all but Darksteel Citadel were banned from the beginning.

The artifact lands are:

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Artifact Land
A combination of artifact and land that’s subject to the rules for both. Artifact lands can only be played as lands, not cast as spells. See rule 301, “Artifacts,” and rule 305, “Lands.”

References

  1. Randy Buehler (September 05, 2003). "When Artifacts Aren't Spells". magicthegathering.com. Wizards of the Coast.

External links

Template:Nonbasic lands