Artifact land: Difference between revisions
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**An artifact land is a combination of artifact and land, and it’s subject to the rules for both. (See rule 212.2, “[[Artifact|Artifacts]].”) Artifact lands can only be played as lands. They can’t be played as spells. | **An artifact land is a combination of artifact and land, and it’s subject to the rules for both. (See rule 212.2, “[[Artifact|Artifacts]].”) Artifact lands can only be played as lands. They can’t be played as spells. | ||
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==External links== | |||
{{Arcref|459|Mirrodin playtest cards IV: Artifact lands|Tuesday, November 25, 2003}} | |||
{{card-stub}}[[Category:Cards]][[Category:Magic slang]][[Category: Magic rules]] | {{card-stub}}[[Category:Cards]][[Category:Magic slang]][[Category: Magic rules]] |
Revision as of 02:18, 3 May 2008
Artifact lands is a term used in reference to the six common land cards printed in Mirrodin and Darksteel that also have the artifact type. This addition contributed to the dominance of the affinity-based deck archetypes, and thus, in June 2004, all six were banned from Standard. The artifact lands are:
- Ancient Den (produces )
- Seat of the Synod (produces )
- Vault of Whispers (produces )
- Great Furnace (produces )
- Tree of Tales (produces )
- Darksteel Citadel (produces , and is also indestructible)
From the ()