Removal: Difference between revisions

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Commonly removal means one of six effects:<ref>{{DailyRef|making-magic/shaman-you-2008-03-24|Shaman You|[[Mark Rosewater]]|March 24, 2008}}</ref>
Commonly removal means one of six effects:<ref>{{DailyRef|making-magic/shaman-you-2008-03-24|Shaman You|[[Mark Rosewater]]|March 24, 2008}}</ref>
* Effects that [[destroy]] the permanent, such as <c>Doom Blade</c> or <c>Naturalize</c>.
*[[Effects]] that [[destroy]] the permanent, such as <c>Doom Blade</c> or <c>Naturalize</c>.
**[[Deathtouch]] included, though only done through combat.
* Effects that can deal [[damage]] to a [[creature]], such as <c>Lightning Bolt</c>.
* Effects that can deal [[damage]] to a [[creature]], such as <c>Lightning Bolt</c>.
* Effects that can reduce a creature's [[toughness]], such as <c>Last Gasp</c>.
* Effects that can reduce a creature's [[toughness]], such as <c>Last Gasp</c>.

Revision as of 05:39, 1 December 2021

Removal is a spell or ability that is used to remove permanents from play permanently, either by putting the permanent in the graveyard or by exiling it, or any other place that the creature cannot return from. Removal is the most common type of answer to permanents other than the blocking of attacking creatures.

Commonly removal means one of six effects:[1]

In Limited formats, "removal" tends to have a looser definition, as creatures abilities are typically not as significant in comparison to being a good size for combat. In addition to the aforementioned effects, there are some further types which are Aura-based:

References

  1. Mark Rosewater (March 24, 2008). "Shaman You". magicthegathering.com. Wizards of the Coast.
  2. Devin Low (July 11, 2008). "How to Kill What Can't Die". magicthegathering.com. Wizards of the Coast.