Removal: Difference between revisions

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* Effects that can deal [[damage]] to a [[creature]], such as <c>Lightning Bolt</c>.
* Effects that can deal [[damage]] to a [[creature]], such as <c>Lightning Bolt</c>.
* Effects that can reduce a creature's [[toughness]], such as <c>Last Gasp</c>.
* Effects that can reduce a creature's [[toughness]], such as <c>Last Gasp</c>.
* Effects that [[exile]] a permanent, such as <c>Swords to Plowshares</c>.
* Effects that [[exile]] a permanent, such as <c>Swords to Plowshares</c>. <ref>{{DailyRef|mtgcom/daily/dl45|How to Kill What Can't Die|[[Devin Low]]|July 11, 2008}}</ref>
* Effects that force the permanent's controller to [[sacrifice]] it, such as <c>Cruel Edict</c>.
* Effects that force the permanent's controller to [[sacrifice]] it, such as <c>Cruel Edict</c>.
* Effects that move ([[tuck]]) the creature to a generally inaccessible place, such as <c>Bant Charm</c>.
* Effects that move ([[tuck]]) the creature to a generally inaccessible place, such as <c>Bant Charm</c>.

Revision as of 05:57, 14 June 2014

Removal is a spell or ability that is used to remove permanents from play permanently, either by putting the permanent in the graveyard or by exiling it, or any other place that the creature cannot return from. Removal is the most common type of answer to permanents other than the blocking of attacking creatures.

Commonly removal means one of six effects: [1]

References

  1. Mark Rosewater (March 24, 2008). "Shaman You". magicthegathering.com. Wizards of the Coast.
  2. Devin Low (July 11, 2008). "How to Kill What Can't Die". magicthegathering.com. Wizards of the Coast.