Removal: Difference between revisions
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'''Removal''' is a spell or ability that is used to remove [[permanent|permanents]] from play permanently, either by putting the permanent in the [[graveyard]] or by [[Exile|exiling]] it, or any other place that the creature cannot return from. Removal is the most common type of [[answer]] to permanents other than the [[blocking]] of [[attack|attacking]] creatures. | '''Removal''' is a spell or ability that is used to remove [[permanent|permanents]] from play permanently, either by putting the permanent in the [[graveyard]] or by [[Exile|exiling]] it, or any other place that the creature cannot return from. Removal is the most common type of [[answer]] to permanents other than the [[blocking]] of [[attack|attacking]] creatures. | ||
Commonly removal means one of six effects: | Commonly removal means one of six effects: <ref>{{DailyRef|mtgcom/daily/mr324|Shaman You|[[Mark Rosewater]]|March 24, 2008}}</ref> | ||
* Effects that [[destroy]] the permanent, such as <c>Doom Blade</c> or <c>Naturalize</c>. | * Effects that [[destroy]] the permanent, such as <c>Doom Blade</c> or <c>Naturalize</c>. | ||
* Effects that can deal [[damage]] to a [[creature]], such as <c>Lightning Bolt</c>. | * Effects that can deal [[damage]] to a [[creature]], such as <c>Lightning Bolt</c>. | ||
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* Effects that force the permanent's controller to [[sacrifice]] it, such as <c>Cruel Edict</c>. | * Effects that force the permanent's controller to [[sacrifice]] it, such as <c>Cruel Edict</c>. | ||
* Effects that move ([[tuck]]) the creature to a generally inaccessible place, such as <c>Bant Charm</c>. | * Effects that move ([[tuck]]) the creature to a generally inaccessible place, such as <c>Bant Charm</c>. | ||
==References== | |||
{{Reflist}} | |||
[[Category:Magic slang]][[Category:Magic theory]][[Category:Miscellaneous mechanics]] | [[Category:Magic slang]][[Category:Magic theory]][[Category:Miscellaneous mechanics]] |
Revision as of 13:48, 22 March 2014
Removal is a spell or ability that is used to remove permanents from play permanently, either by putting the permanent in the graveyard or by exiling it, or any other place that the creature cannot return from. Removal is the most common type of answer to permanents other than the blocking of attacking creatures.
Commonly removal means one of six effects: [1]
- Effects that destroy the permanent, such as Doom Blade or Naturalize.
- Effects that can deal damage to a creature, such as Lightning Bolt.
- Effects that can reduce a creature's toughness, such as Last Gasp.
- Effects that exile a permanent, such as Swords to Plowshares.
- Effects that force the permanent's controller to sacrifice it, such as Cruel Edict.
- Effects that move (tuck) the creature to a generally inaccessible place, such as Bant Charm.
References
- ↑ Mark Rosewater (March 24, 2008). "Shaman You". magicthegathering.com. Wizards of the Coast.