Cantrip: Difference between revisions

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m (SyntheticDreamer moved page Cantrips to Cantrip over redirect: This really should be at the singular)
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1) '''Cantrip''' - A spell, usually with a low [[casting cost]], that draws a card in addition to its other effects and can therefore be said to replace itself. Cantrips are included in decks for varying reasons. A cantrip can effectively "thin" a deck, so more useful cards can be drawn faster, while at the same time not losing card advantage. It can also inexpensively increase the number of spells played in a turn, which is a key factor in some decks. Some cantrips have additional effects which can serve as an answer to an obstacle in play.
A '''cantrip''' is a slang term used to refer to a [[spell]] that draws a card in addition to its other effects (usually minor) and can therefore be said to replace itself. The term originated from a ''[[Dungeons & Dragons]]'' slang for a spell with a minor effect. Cantrips are included in decks for varying reasons. A cantrip can effectively "thin" a deck, so more useful cards can be drawn faster, while at the same time not losing card advantage. It can also inexpensively increase the number of spells played in a turn, which is a key factor in some decks. Some cantrips have additional effects which can serve as an answer to an obstacle in play.
 
2) '''Cantrip''' - Anything that breaks a fundamental rule or physical law. A '''Cantrip''' deck is one that's centered on altering the fundamental rules of play to achieve victory rather than working exceptionally well within their constraints. A '''Cantrip''' is just as likely to be used to describe drawing another card beyond the one card you would normally be allowed to draw as much as a global enchantment that turns all creature cards into enchantments and all enchantments into creature cards.
 
3) '''Cantrip''' - A magical spell.
 
==Name Origin==
From D&D slang for a spell with a minor effect
See the July 13 Ask Wizards: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/askwizards/0704


==Slowtrips==
==Slowtrips==
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*These cards set up a delayed triggered ability that triggers at the beginning of the upkeep of the very next turn. It doesn't matter whose turn it is.
*These cards set up a delayed triggered ability that triggers at the beginning of the upkeep of the very next turn. It doesn't matter whose turn it is.


==External links==
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/askwizards/0704 July 2004 ''Ask Wizards'' column]
{{Stub}}[[Category:Magic slang]][[Category:Magic rules]][[Category:Miscellaneous mechanics]]
{{Stub}}[[Category:Magic slang]][[Category:Magic rules]][[Category:Miscellaneous mechanics]]

Revision as of 01:02, 29 December 2012

A cantrip is a slang term used to refer to a spell that draws a card in addition to its other effects (usually minor) and can therefore be said to replace itself. The term originated from a Dungeons & Dragons slang for a spell with a minor effect. Cantrips are included in decks for varying reasons. A cantrip can effectively "thin" a deck, so more useful cards can be drawn faster, while at the same time not losing card advantage. It can also inexpensively increase the number of spells played in a turn, which is a key factor in some decks. Some cantrips have additional effects which can serve as an answer to an obstacle in play.

Slowtrips

Cantrips were introduced in Ice Age, where the effect read "Draw a card at the beginning of next turn's upkeep." Starting with Weatherlight, this has been shortened to "Draw a card." The Ice Age cantrips are also referred to as "slowtrips" because they are slower than drawing a card immediately.

Rulings

  • These cards set up a delayed triggered ability that triggers at the beginning of the upkeep of the very next turn. It doesn't matter whose turn it is.

External links