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A '''bomb''' is a card, generally used in conjunction with Limited play, that always makes a large card impact on a game in which it is played. Such cards are usually hard to defend against in a limited-card pool setting. Sometimes, bombs are [[broken]], but not always; in fact, some cards which are bombs in [[Limited (format)|Limited formats]] are almost useless in normal [[Constructed (format)|Constructed formats]].
A '''bomb''' is a card, generally used in conjunction with [[Limited]] play, that always makes a large card impact on a game in which it is played.<ref>{{DailyRef|latest-developments/why-bomb-rares-exist-2016-06-10|Why Bomb Rares Exist|[[Sam Stoddard]]|June 10, 2016}}</ref> Such cards are usually hard to defend against in a limited-card pool setting. Sometimes, bombs are [[broken]], but not always; in fact, some cards which are bombs in [[Limited (format)|Limited formats]] are almost useless in normal [[Constructed (format)|Constructed formats]].
==External links==
 
*{{DailyRef|latest-developments/why-bomb-rares-exist-2016-06-10|Why Bomb Rares Exist|[[Sam Stoddard]]|June 10, 2016}}
Bombs typically are threats that immediately impact the game state, often in a way that is beneficial even when behind, and can win the game singlehandedly if left unchecked (either through controlling [[combat]], grinding out card or [[Board#Winning|board advantage]], or dealing [[damage]] really quickly). Bombs typically pass the “<c>Vindicate</c> test,” meaning they are either hard to remove with [[target]]ed [[removal]] or leave you with significant advantage even if removed (e.g. they leave behind board presence, give you card advantage, or remove threats from your opponent even if immediately killed).
 
Classic examples of bombs are <c>Glorybringer</c>, <c>The Scarab God</c>, <c>Baneslayer Angel</c>, <c>Grave Titan</c>.
 
==References==
{{reflist}}
 
[[Category:Magic slang]]
[[Category:Magic slang]]

Revision as of 11:03, 29 October 2022

A bomb is a card, generally used in conjunction with Limited play, that always makes a large card impact on a game in which it is played.[1] Such cards are usually hard to defend against in a limited-card pool setting. Sometimes, bombs are broken, but not always; in fact, some cards which are bombs in Limited formats are almost useless in normal Constructed formats.

Bombs typically are threats that immediately impact the game state, often in a way that is beneficial even when behind, and can win the game singlehandedly if left unchecked (either through controlling combat, grinding out card or board advantage, or dealing damage really quickly). Bombs typically pass the “Vindicate test,” meaning they are either hard to remove with targeted removal or leave you with significant advantage even if removed (e.g. they leave behind board presence, give you card advantage, or remove threats from your opponent even if immediately killed).

Classic examples of bombs are Glorybringer, The Scarab God, Baneslayer Angel, Grave Titan.

References

  1. Sam Stoddard (June 10, 2016). "Why Bomb Rares Exist". magicthegathering.com. Wizards of the Coast.