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| {{TOCright}}
| | #REDIRECT [[Tap land]] |
| '''Taplands''' is the nickname for lands that usually produce multiple [[color]]s of [[mana]] and generally enter the battlefield tapped during some point in the game and have no additional [[drawback]]s, though mechanics to have these lands enter the battlefield untapped may be present.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref> This is the most common drawback given to lands, thus a multitude of cycles of such lands was created over the course of several years. Strangely enough however, such lands were considered "too good" for a long time, until [[Randy Buehler]] suggested them during one of his first development meetings for ''[[Invasion]]'' after joining [[R&D]].<ref name="Tending">{{DailyRef|latest-developments/tending-land-2002-08-02|Tending the Land|[[Randy Buehler]]|August 2, 2002}}</ref>
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| ==Tapping circumvention==
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| Many taplands have the ability to circumvent the drawback of entering the battlefield tapped; those are:
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| *[[Battle land]]s {{-}} If you control two or more basic lands.
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| *[[Check land]]s {{-}} If you control a land with certain basic land subtype.
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| *[[Fast land]]s {{-}} If you control two or fewer other lands.
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| *[[Reveal land]]s {{-}} If you reveal a land of certain basic land subtype.
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| *[[Shock land]]s {{-}} If you pay 2 life.
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| *[[Bond land]]s {{-}} If you have two or more [[opponent]]s.
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| *[[Tribal land#Tribal taplands|Tribal taplands]] {{-}} If you reveal creature of certain subtype.
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| ==Pure taplands==
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| These taplands simply enter the battlefield tapped. They have no further effects or drawbacks.
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| === Dual taplands===
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| The first [[allied]]-color [[cycle]] of this kind appeared in ''[[Invasion]]'' and was promptly named for their drawback of coming into play [[tap]]ped.<ref name="Tending"/> These lands were reprinted in ''[[8th Edition]]''.
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| *<c>Coastal Tower</c> ({{W}}/{{U}})
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| *<c>Salt Marsh</c> ({{U}}/{{B}})
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| *<c>Urborg Volcano</c> ({{B}}/{{R}})
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| *<c>Shivan Oasis</c> ({{R}}/{{G}})
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| *<c>Elfhame Palace</c> ({{G}}/{{W}})
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| The above cycle was functionally reprinted in ''[[Oath of the Gatewatch]]'' and later extended to [[enemy]]-colors in ''[[Shadows over Innistrad]]''. All 10 cards were reprinted as extras in ''[[Amonkhet]]'' and later ''[[Core Set 2019]]''.
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| {| style="float:left;"
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| *<c>Meandering River</c> ({{W}}/{{U}})
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| *<c>Submerged Boneyard</c> ({{U}}/{{B}})
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| *<c>Cinder Barrens</c> ({{B}}/{{R}})
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| *<c>Timber Gorge</c> ({{R}}/{{G}})
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| *<c>Tranquil Expanse</c> ({{G}}/{{W}})
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| |}
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| {| style="float:left;"
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| *<c>Forsaken Sanctuary</c> ({{W}}/{{B}})
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| *<c>Highland Lake</c> ({{U}}/{{R}})
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| *<c>Foul Orchard</c> ({{B}}/{{G}})
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| *<c>Stone Quarry</c> ({{R}}/{{W}})
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| *<c>Woodland Stream</c> ({{G}}/{{U}})
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| |}
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| {{clear}}
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| ===Thriving lands===
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| Thriving lands are dual taplands which tap for one fixed color and another color of your choice.
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| *<c>Thriving Heath</c> ({{W}})
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| *<c>Thriving Isle</c> ({{U}})
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| *<c>Thriving Moor</c> ({{B}})
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| *<c>Thriving Bluff</c> ({{R}})
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| *<c>Thriving Grove</c> ({{G}})
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| ===Snow taplands===
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| A second allied-color cycle of taplands was added in ''[[Coldsnap]]''. In addition they had the [[snow]] [[supertype]] and therefore can pay the snow mana cost.
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| *<c>Boreal Shelf</c> ({{W}}/{{U}})
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| *<c>Frost Marsh</c> ({{U}}/{{B}})
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| *<c>Tresserhorn Sinks</c> ({{B}}/{{R}})
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| *<c>Highland Weald</c> ({{R}}/{{G}})
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| *<c>Arctic Flats</c> ({{G}}/{{W}})
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| ===Guildgates===
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| {{main|Gate}}
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| ''[[Return to Ravnica block]]'' included a new cycle of taplands, one for each guild colors combination. Those new dual lands function like the ''[[Invasion]]'' taplands, except the addition of the [[Gate]] subtype on them which is used in reference in some cards of the block for additional effects. Rather than five lands, this [[mega cycle]] included ten cards.<ref>{{DailyRef|making-magic/return-investment-part-3-2012-09-13|Return on Investment, part 3|[[Mark Rosewater]]|Monday, September 17, 2012}}</ref>
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| ===Triple taplands===
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| {{main|Triple land}}
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| The [[shard]]-colored taplands were added with ''[[Shards of Alara]]''. The [[wedge]]-colored taplands were added with ''[[Khans of Tarkir]]''.<ref>{{DailyRef|arc/khans-tarkir-tri-lands-2014-09-05|The Khans of Tarkir Tri-Lands|[[Blake Rasmussen]]|September 5, 2014}}</ref>
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| {| style="float:left;"
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| *<c>Seaside Citadel</c> ({{G}}/{{W}}/{{U}})
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| *<c>Arcane Sanctum</c> ({{W}}/{{U}}/{{B}})
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| *<c>Crumbling Necropolis</c> ({{U}}/{{B}}/{{R}})
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| *<c>Savage Lands</c> ({{B}}/{{R}}/{{G}})
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| *<c>Jungle Shrine</c> ({{R}}/{{G}}/{{W}})
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| |}
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| {| style="float:left;"
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| *<c>Sandsteppe Citadel</c> ({{W}}/{{B}}/{{G}})
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| *<c>Mystic Monastery</c> ({{U}}/{{R}}/{{W}})
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| *<c>Opulent Palace</c> ({{B}}/{{G}}/{{U}})
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| *<c>Nomad Outpost</c> ({{R}}/{{W}}/{{B}})
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| *<c>Frontier Bivouac</c> ({{G}}/{{U}}/{{R}})
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| |}
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| {{clear}}
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| ==Upside taplands==
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| These are taplands that have an upside when entering the battlefield.
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| ===Life-gain taplands===
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| ''[[Zendikar]]'' includes taplands that have the upside of providing 1 life when entering the battlefield. These are also known as the Refuge lands or Gainlands.<ref>{{DailyRef|making-mana-2014-06-27 |Making Mana |[[Sam Stoddard]] |June 26, 2014}}</ref>
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| *<c>Sejiri Refuge</c> ({{W}}/{{U}})
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| *<c>Jwar Isle Refuge</c> ({{U}}/{{B}})
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| *<c>Akoum Refuge</c> ({{B}}/{{R}})
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| *<c>Kazandu Refuge</c> ({{R}}/{{G}})
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| *<c>Graypelt Refuge</c> ({{G}}/{{W}})
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| In ''[[Khans of Tarkir]]'' the above cycle was functionally reprinted and expanded to ten lands.<ref>{{DailyRef|feature/developing-khans-2014-09-08|Developing Khans|[[Erik Lauer]]|September 8, 2014}}</ref>
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| {| style="float:left;"
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| *<c>Tranquil Cove</c> ({{W}}/{{U}})
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| *<c>Dismal Backwater</c> ({{U}}/{{B}})
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| *<c>Bloodfell Caves</c> ({{B}}/{{R}})
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| *<c>Rugged Highlands</c> ({{R}}/{{G}})
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| *<c>Blossoming Sands</c> ({{G}}/{{W}})
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| |}
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| {| style="float:left;"
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| *<c>Scoured Barrens</c> ({{W}}/{{B}})
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| *<c>Swiftwater Cliffs</c> ({{U}}/{{R}})
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| *<c>Jungle Hollow</c> ({{B}}/{{G}})
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| *<c>Wind-Scarred Crag</c> ({{R}}/{{W}})
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| *<c>Thornwood Falls</c> ({{G}}/{{U}})
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| |}
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| {{clear}}
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| The above cycle was reprinted in ''[[Fate Reforged]]'' with new artwork,<ref>{{DailyRef|fetching-look-fate-reforged-2014-12-24|A Fetching Look at Fate Reforged|[[Blake Rasmussen]]|December 24, 2014 }}</ref> and several times more using the same art as in ''Fate Reforged''.<ref>{{DailyRef|card-preview/fire-it-2019-06-21|Fire It Up|[[Andrew Brown]]|June 21, 2019}}</ref>
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| ===Scry lands===
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| {{main|Scry land}}
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| [[Theros block]] included taplands that have the upside of letting the player [[scry]] 1 when they enter the battlefield.
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| ==Drawback taplands==
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| These are taplands that have a drawback when entering the battlefield.
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| ===Bounce lands===
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| {{main|Bounce land}}
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| These are taplands whose drawback is bouncing one land you control back to its owner's hand.
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| ==Other variations==
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| Taplands that have no [[ETB]] effects, but have other static abilities.
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| ===Utility taplands===
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| {{main|Utility tapland}}
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| Utility taplands are taplands that provide a [[utility land|utility]] effect instead of producing multiple colors.
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| ===Pain taplands===
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| {{main|Pain land#Pain taplands}}
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| The very first cycle of taplands was an [[enemy]]-colored cycle of lands that appeared in ''[[Tempest]]'', which have an additional drawback of 1 damage.<ref>{{DailyRef|latest-developments/brief-history-tap-lands-2010-01-29|A Brief History of Tap Lands|[[Tom LaPille]]|January 29, 2010}}</ref>
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| ===Sac lands===
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| {{main|Sac land}}
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| With a few exceptions all sac lands are taplands.
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| ===Tapped manlands===
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| {{main|Manland}}
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| Manlands which produce any form of colored mana are also taplands.
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| ==References==
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| {{Reflist}}
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| {{lands}}
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