James Rose: Difference between revisions

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'''James Rose''' is a UX (User Experience) game designer at [[Wizards of the Coast]], since April 2013.<ref>{{WebRef|url=https://www.linkedin.com/in/james-rose-46127aa/|title=James Rose Profile|publisher=LinkedIn}}</ref>
'''James Rose''' is a UX (User Experience) game designer at [[Wizards of the Coast]], since April 2013.<ref>{{WebRef|url=https://www.linkedin.com/in/james-rose-46127aa/|title=James Rose Profile|publisher=LinkedIn}}</ref>


For [[R&D]], he participated in the [[Set Design]] of ''[[Throne of Eldraine]]''.<ref>{{WebRef|url=https://magic.wizards.com/en/products/throne-of-eldraine/credits|title=Throne of Eldraine Credits|author=[[Wizards of the Coast]]|date=September, 2019|publisher=[[Magicthegathering.com]]}}</ref>
For [[R&D]], he participated in the [[Set Design]] of ''[[Throne of Eldraine]]''<ref>{{WebRef|url=https://magic.wizards.com/en/products/throne-of-eldraine/credits|title=Throne of Eldraine Credits|author=[[Wizards of the Coast]]|date=September, 2019|publisher=[[Magicthegathering.com]]}}</ref> and ''[[Innistrad: Midnight Hunt]]''.


==References==
==References==

Revision as of 05:27, 7 September 2021

James Rose is a UX (User Experience) game designer at Wizards of the Coast, since April 2013.[1]

For R&D, he participated in the Set Design of Throne of Eldraine[2] and Innistrad: Midnight Hunt.

References