Bread: Difference between revisions

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* A card is considered an '''[[Evasion]]''' pick if it has a chance of getting past natural defenses by your opponent. Examples include spells that can't be countered, or creatures with abilities like Flying or Protection that prohibits them from being blocked.  
* A card is considered an '''[[Evasion]]''' pick if it has a chance of getting past natural defenses by your opponent. Examples include spells that can't be countered, or creatures with abilities like Flying or Protection that prohibits them from being blocked.  
* An '''[[Aggro]]''' card is a card that plays aggressively, by quickly and without much other strategy wears down your opponent's life total or defending creatures.
* An '''[[Aggro]]''' card is a card that plays aggressively, by quickly and without much other strategy wears down your opponent's life total or defending creatures.
* A '''[[List of Magic slang#Dud|Dud]]''' (also '''Dreg''') is a card that is generally not worth playing, either because its mana cost is too high for whatever benefit it gives, or because the benefit it gives isn't particularly advantageous. You dont need this they just wanted a nice acronym.
* A '''[[List of Magic slang#Dud|Dud]]''' (also '''Dreg''') is a card that is generally not worth playing, either because its mana cost is too high for whatever benefit it gives, or because the benefit it gives isn't particularly advantageous. (You don't need this they just wanted a nice acronym.)


[[Category:Magic theory]]
[[Category:Magic theory]]

Revision as of 17:32, 24 December 2021

Bread, or B.R.E.A.D is a general guideline strategy for prioritizing picks and building a deck in sealed formats.

Bread is an acronym for Bombs, Removal, Evasion, Aggro, Duds.

  • A Bomb is a card with significant power, which with some certainty would win you a game.
  • A Removal is a card which removes a threat, such as a powerful permanent controlled by an opponent.
  • A card is considered an Evasion pick if it has a chance of getting past natural defenses by your opponent. Examples include spells that can't be countered, or creatures with abilities like Flying or Protection that prohibits them from being blocked.
  • An Aggro card is a card that plays aggressively, by quickly and without much other strategy wears down your opponent's life total or defending creatures.
  • A Dud (also Dreg) is a card that is generally not worth playing, either because its mana cost is too high for whatever benefit it gives, or because the benefit it gives isn't particularly advantageous. (You don't need this they just wanted a nice acronym.)