Bread: Difference between revisions
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* A '''[[Bomb]]''' is a card with significant power, which with some certainty would win you a game. | * A '''[[Bomb]]''' is a card with significant power, which with some certainty would win you a game. | ||
* A '''[[Removal]]''' is a card which removes a threat, such as a powerful permanent | * A '''[[Removal]]''' is a card which removes a threat, such as a powerful permanent controlled by an opponent. | ||
* A card is considered an '''[[Evasion]]''' pick if it has a chance of getting past natural defenses by your opponent. Examples include spells that can't be countered, or creatures with abilities like Flying or Protection that prohibits them from being blocked. | * A card is considered an '''[[Evasion]]''' pick if it has a chance of getting past natural defenses by your opponent. Examples include spells that can't be countered, or creatures with abilities like Flying or Protection that prohibits them from being blocked. | ||
* An '''[[Aggro]]''' card is a card that plays aggressively, by quickly and without much other strategy wears down your opponent's life total or defending creatures. | * An '''[[Aggro]]''' card is a card that plays aggressively, by quickly and without much other strategy wears down your opponent's life total or defending creatures. |
Revision as of 12:56, 28 November 2020
Bread, or B.R.E.A.D is a general guideline strategy for prioritizing picks and building a deck in sealed formats. [1][2]
Bread is an acronym for Bombs, Removal, Evasion, Aggro, Duds.
- A Bomb is a card with significant power, which with some certainty would win you a game.
- A Removal is a card which removes a threat, such as a powerful permanent controlled by an opponent.
- A card is considered an Evasion pick if it has a chance of getting past natural defenses by your opponent. Examples include spells that can't be countered, or creatures with abilities like Flying or Protection that prohibits them from being blocked.
- An Aggro card is a card that plays aggressively, by quickly and without much other strategy wears down your opponent's life total or defending creatures.
- A Dud (also Dreg) is a card that is generally not worth playing, either because its mana cost is too high for whatever benefit it gives, or because the benefit it gives isn't particularly advantageous.