Nic Kelman: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Hunterofsalvation
(Created page with "'''Nic Kelman''' is the Entertainment Designer at Wizards of the Coast. His job is to lead the creative team who creates ''Magic’s'' lore and story.<ref>[https:/...")
 
>Hunterofsalvation
No edit summary
Line 1: Line 1:
'''Nic Kelman''' is the Entertainment Designer at [[Wizards of the Coast]]. His job is to lead the [[creative]] team who creates ''[[Magic]]’s'' lore and story.<ref>[https://www.tor.com/2018/09/12/the-authors-behind-the-story-for-magic-the-gathering/ Aidan Moher (September 12, 2018). "Spellbound : The Familiar Faces Creating the Story for Magic: The Gathering". Tor.com]</ref>  
'''Nic Kelman''' is the Entertainment Designer at [[Wizards of the Coast]]. He was hired in in August 2017 as Senior Narrative Designer, and promoted in April 2018.<ref>[https://www.linkedin.com/in/nic-kelman-704a81 LinkedIn]</ref> His job is to lead the [[creative]] team who creates ''[[Magic]]’s'' lore and story.<ref>[https://www.tor.com/2018/09/12/the-authors-behind-the-story-for-magic-the-gathering/ Aidan Moher (September 12, 2018). "Spellbound : The Familiar Faces Creating the Story for Magic: The Gathering". Tor.com]</ref>  


On the narrative side, he works with the world-building team to plan out all of ''Magic’s'' story expressions as well as with the [[R&D#Digital|digital]] teams to help plan and execute any story elements in upcoming digital offerings. On the business and marketing side, he looks for and develops new opportunities for ''Magic'' story-telling and coordinates with the Marketing team to promote all their work.
On the narrative side, he works with the world-building team to plan out all of ''Magic’s'' story expressions as well as with the [[R&D#Digital|digital]] teams to help plan and execute any story elements in upcoming digital offerings. On the business and marketing side, he looks for and develops new opportunities for ''Magic'' story-telling and coordinates with the Marketing team to promote all their work.
Kelman is a writer of novels, short stories, non-fiction, screenplays, and essays in his own right.<ref>[[Wikipedia:Nic Kelman|Nic Kelman on Wikipedia]]</ref> His first novel, ''girls'', was nominated as ''New York Journal News '' Best Book of the Year 2003. His second book, '' Video Game Art'' is claimed to be the first book of Art History on the topic. In 2011, Kelman's first screenplay, ''Genneris'', was purchased by Steven Spielberg at Dreamworks Studios. Since then, Kelman has written original screenplays several major studios. His latest book, an illustrated novel, ''How To Pass As Human'', was published by [[Dark Horse Comics|Dark Horse Books]] in 2015.


==References==
==References==

Revision as of 08:19, 28 October 2018

Nic Kelman is the Entertainment Designer at Wizards of the Coast. He was hired in in August 2017 as Senior Narrative Designer, and promoted in April 2018.[1] His job is to lead the creative team who creates Magic’s lore and story.[2]

On the narrative side, he works with the world-building team to plan out all of Magic’s story expressions as well as with the digital teams to help plan and execute any story elements in upcoming digital offerings. On the business and marketing side, he looks for and develops new opportunities for Magic story-telling and coordinates with the Marketing team to promote all their work.

Kelman is a writer of novels, short stories, non-fiction, screenplays, and essays in his own right.[3] His first novel, girls, was nominated as New York Journal News Best Book of the Year 2003. His second book, Video Game Art is claimed to be the first book of Art History on the topic. In 2011, Kelman's first screenplay, Genneris, was purchased by Steven Spielberg at Dreamworks Studios. Since then, Kelman has written original screenplays several major studios. His latest book, an illustrated novel, How To Pass As Human, was published by Dark Horse Books in 2015.

References