Emerge: Difference between revisions
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| reminder = You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost | | reminder = You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost | ||
| stats = 10 cards | | stats = 10 cards | ||
*{{ | *{{U}} 40%, {{G}} 30%, {{B}} 20%, Multicolor 10% | ||
}} | }} | ||
'''Emerge''' is a [[keyword ability]] introduced in ''[[Eldritch Moon]]'' that provides an [[alternative cost]] for a spell when [[sacrificing]] a [[creature]]. <ref>{{NewRef|feature/eldritch-moon-mechanics-2016-06-27|Eldritch Moon Mechanics|[[Matt Tabak]]|June 27, 2016}}</ref> Emerge was designed by [[Sam Stoddard]]'s devolepment team, and inspired by the old [[ninjutsu]] mechanic. <ref>{{NewRef|making-magic/over-moon-part-2-2016-07-04|Over the Moon, Part 2|Mark Rosewater|July 4, 2016}}</ref><ref>{{NewRef|latest-developments/little-change-will-do-you-good-2016-07-15|A Little Change Will Do You Good|[[Sam Stoddard]]|July 15, 2016}}</ref> | '''Emerge''' is a [[keyword ability]] introduced in ''[[Eldritch Moon]]'' that provides an [[alternative cost]] for a spell when [[sacrificing]] a [[creature]]. <ref>{{NewRef|feature/eldritch-moon-mechanics-2016-06-27|Eldritch Moon Mechanics|[[Matt Tabak]]|June 27, 2016}}</ref> Emerge was designed by [[Sam Stoddard]]'s devolepment team, and inspired by the old [[ninjutsu]] mechanic. <ref>{{NewRef|making-magic/over-moon-part-2-2016-07-04|Over the Moon, Part 2|Mark Rosewater|July 4, 2016}}</ref><ref>{{NewRef|latest-developments/little-change-will-do-you-good-2016-07-15|A Little Change Will Do You Good|[[Sam Stoddard]]|July 15, 2016}}</ref> | ||
In Eldritch Moon, each Emerge cost was 1 mana lower than the converted mana cost, but included at least one colored mana. Emerge was associated with Green, Black, and Blue | In Eldritch Moon, each Emerge cost was 1 mana lower than the converted mana cost, but included at least one colored mana. Emerge was associated with Green, Black, and Blue. It was only present on colorless Eldrazi creatures, all but one of which contained a "When you cast this..." ability. | ||
<c>Foul Emissary</c> does not have Emerge, but produces a synergistic effect when sacrificed for Emerge. | <c>Foul Emissary</c> does not have Emerge, but produces a synergistic effect when sacrificed for Emerge. |
Revision as of 09:22, 2 April 2017
Emerge | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Eldritch Moon |
Last used | Eldritch Moon |
Reminder Text | Emerge [cost] (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost) |
Statistics |
10 cards
|
Scryfall Search | |
keyword:"Emerge" |
Emerge is a keyword ability introduced in Eldritch Moon that provides an alternative cost for a spell when sacrificing a creature. [1] Emerge was designed by Sam Stoddard's devolepment team, and inspired by the old ninjutsu mechanic. [2][3]
In Eldritch Moon, each Emerge cost was 1 mana lower than the converted mana cost, but included at least one colored mana. Emerge was associated with Green, Black, and Blue. It was only present on colorless Eldrazi creatures, all but one of which contained a "When you cast this..." ability.
Foul Emissary does not have Emerge, but produces a synergistic effect when sacrificed for Emerge.