Skulk: Difference between revisions
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| stats = 10 cards <br /> {{U}}40% {{B}}40% {{W}}10% {{X}}10% | | stats = 10 cards <br /> {{U}}40% {{B}}40% {{W}}10% {{X}}10% | ||
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| storm_ref = <ref>{{EzTumblr| | | storm_ref = <ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183338813463/will-we-ever-see-skulk-again-it-was-pretty-cool|March 09, 2019}}</ref> | ||
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A [[creature]] with the [[keyword]] skulk can't be [[blocked]] by any creature with greater [[power]]. | A [[creature]] with the [[keyword]] skulk can't be [[blocked]] by any creature with greater [[power]]. | ||
Skulk was designed to be an evasion mechanic that kept you from making your unblockable creature much bigger with [[Auras]] and [[Equipment]].<ref>{{NewRef|making-magic/chasing-shadows-part-1-2016-03-14|Chasing Shadows, Part 1|[[Mark Rosewater]]|March 14, 2016}}</ref><ref>{{NewRef|making-magic/chasing-shadows-part-2-2016-03-21|Chasing Shadows, Part 2|[[Mark Rosewater]]|March 21, 2016}}</ref> It was designed in an attempt to create an [[evergreen]] keyword shared between [[Blue]] and [[Black]], but it didn’t end up working out. It was both more complex to use than the designers thought and had far less design space than they had anticipated.<ref>{{EzTumblr| | Skulk was designed to be an evasion mechanic that kept you from making your unblockable creature much bigger with [[Auras]] and [[Equipment]].<ref>{{NewRef|making-magic/chasing-shadows-part-1-2016-03-14|Chasing Shadows, Part 1|[[Mark Rosewater]]|March 14, 2016}}</ref><ref>{{NewRef|making-magic/chasing-shadows-part-2-2016-03-21|Chasing Shadows, Part 2|[[Mark Rosewater]]|March 21, 2016}}</ref> It was designed in an attempt to create an [[evergreen]] keyword shared between [[Blue]] and [[Black]], but it didn’t end up working out. It was both more complex to use than the designers thought and had far less design space than they had anticipated.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/148621035288/hi-mark-big-fan-of-your-drive-to-work-podcast|title=Is Wizards still looking for a common keyword in Blue/Black? |August 07, 2016}}</ref> It was only interesting on low-power creatures and didn’t mix well with a lot of other creature abilities.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/148624571278/how-was-skulks-design-space-limited|title=How was Skulk's design space limited?|August 08, 2016}}</ref> | ||
==Rules== | ==Rules== |
Revision as of 23:56, 31 March 2019
Skulk | |
---|---|
Keyword Ability | |
Type | Evasion |
Introduced | Shadows over Innistrad |
Last used | Eldritch Moon |
Reminder Text | Skulk (This creature can't be blocked by creatures with greater power.) |
Storm Scale | 7[1] |
Statistics |
10 cards 40% 40% 10% 10% |
Scryfall Search | |
keyword:"Skulk" |
- Not to be confused with Skulking.
Skulk is an evasion ability introduced in Shadows over Innistrad.[2]
Description
A creature with the keyword skulk can't be blocked by any creature with greater power.
Skulk was designed to be an evasion mechanic that kept you from making your unblockable creature much bigger with Auras and Equipment.[3][4] It was designed in an attempt to create an evergreen keyword shared between Blue and Black, but it didn’t end up working out. It was both more complex to use than the designers thought and had far less design space than they had anticipated.[5] It was only interesting on low-power creatures and didn’t mix well with a lot of other creature abilities.[6]
Rules
Examples
Example
Furtive Homunculus
Creature — Homunculus
2/1
Skulk (This creature can't be blocked by creatures with greater power.)
References
- ↑ Mark Rosewater (March 09, 2019). "Will we ever see skulk again it was pretty cool...". Blogatog. Tumblr.
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Mark Rosewater (August 07, 2016). "Is Wizards still looking for a common keyword in Blue/Black?". Blogatog. Tumblr.
- ↑ Mark Rosewater (August 08, 2016). "How was Skulk's design space limited?". Blogatog. Tumblr.