User:Yandere-sliver/sandbox: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Yandere-sliver
No edit summary
>Yandere-sliver
No edit summary
Line 15: Line 15:


{{CR|glossary|Combat Damage}}
{{CR|glossary|Combat Damage}}
{{CR|509.1b}}
{{CR|205.3i}}

Revision as of 12:53, 26 April 2019

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Mana
The primary resource in the game. It is spent to pay costs, usually when casting spells and activating abilities. See rule 106, “Mana,” rule 107.4, and rule 202, “Mana Cost and Color.”
Mana
The primary resource in the game. It is spent to pay costs, usually when casting spells and activating abilities. See rule 106, "Mana," rule 107.4, and rule 202, "Mana Cost and Color."

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Generic Mana
Mana in a cost represented by numerical symbols (such as {1}) or variable symbols (such as {X}) that can be paid with mana of any type. See rule 107.4.

Mana in a cost represented by numerical symbols (such as {1}) or variable symbols (such as {X}) that can be paid with mana of any type. See rule 107.4.

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Object
An ability on the stack, a card, a copy of a card, an emblem, a token, a spell, or a permanent. See rule 109, “Objects.”
Object
An ability on the stack, a card, a copy of a card, a token, a spell, or a permanent. See rule 109, "Objects."

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Damage
Objects can deal “damage” to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. See rule 120, “Damage.”
Damage
Objects can deal "damage" to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. See rule 119, "Damage."

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Combat Damage
Damage dealt during the combat damage step by attacking creatures and blocking creatures as a consequence of combat. See rule 510, “Combat Damage Step.”