Dash: Difference between revisions

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(Dash was last used in Dragons of Tarkir)
>Hanmac
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| first = Fate Reforged
| first = Fate Reforged
| last = Dragons of Tarkir
| last = Dragons of Tarkir
| cost = yes
| reminder = You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.
| reminder = You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.
| stats = TBA
| stats = {{r}} 56 %, {{b}} 39 % {{rb}} 6 %
| search = dash cost
}}
}}
'''Dash''' is a [[keyword ability]] on [[permanent]]s that allows the player to play the card for an [[alternative cost]]. When you pay its dash cost instead of paying its mana cost, the creature will have [[haste]], so it can [[attack]] that turn. At the beginning of the next [[end step]], you'll return the creature from the [[battlefield]] to its owner's [[hand]]. <ref>{{NewRef|feature/fate-reforged-release-notes-2015-01-14|''Fate Reforged'' Release Notes|[[Wizards of the Coast]]|January 14, 2015 }}</ref>
'''Dash''' is a [[keyword ability]] on [[permanent]]s that allows the player to play the card for an [[alternative cost]]. When you pay its dash cost instead of paying its mana cost, the creature will have [[haste]], so it can [[attack]] that turn. At the beginning of the next [[end step]], you'll return the creature from the [[battlefield]] to its owner's [[hand]]. <ref>{{NewRef|feature/fate-reforged-release-notes-2015-01-14|''Fate Reforged'' Release Notes|[[Wizards of the Coast]]|January 14, 2015 }}</ref>

Revision as of 12:00, 22 June 2015

Dash
Keyword Ability
Type Static
Introduced Fate Reforged
Last used Dragons of Tarkir
Reminder Text Dash [cost] (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Statistics {R} 56 %, {B} 39 % Template:Rb 6 %
Scryfall Search
keyword:"dash cost"

Dash is a keyword ability on permanents that allows the player to play the card for an alternative cost. When you pay its dash cost instead of paying its mana cost, the creature will have haste, so it can attack that turn. At the beginning of the next end step, you'll return the creature from the battlefield to its owner's hand. [1]

Description

Dash was introduced in Fate Reforged where it replaced Raid from Khans of Tarkir as the mechanic associated with the Mardu Horde. [2] It also features in Dragons of Tarkir, associated with the Kolaghan clan. [3] Without the keyword, the mechanic was featured as early as Visions, on Viashino Sandstalker

Some dash costs are lower than the mana costs of the creature cards they're on. Other cards have dash costs that are the same or higher than their mana costs. Attacking with such a creature right away can be powerful, so you may want to cast such a creature using it dash cost even if you could pay its mana cost.

Rules

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Rulings

  • If you choose to pay the dash cost, you're still casting the spell, so it goes on the stack and can be countered.
  • Dash doesn't change when you can cast creature spells — usually only during your main phase.
  • If you cast a creature spell using its dash cost, it will return to your hand only if it's still on the battlefield at the beginning of the next end step. If it leaves the battlefield before that point, it'll just stay wherever it is.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.

Example

Template:Clans of Tarkir mechanics

References