Prowess: Difference between revisions
>Yandere-sliver No edit summary |
>Hunterofsalvation |
||
Line 14: | Line 14: | ||
Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]].<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|date=July 26, 2016}}</ref> Creatures with prowess get +1/+1 until end of turn whenever a noncreature spell is cast by their controller. | Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]].<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|date=July 26, 2016}}</ref> Creatures with prowess get +1/+1 until end of turn whenever a noncreature spell is cast by their controller. | ||
Prowess is secondary in [[red]] and tertiary in [[white]].<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref><ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> [[Mark Rosewater]] has admitted that prowess has more design issues than the average evergreen mechanic.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/166084435723/mark-prowess-has-only-been-majorly-on-more-than|title=Is Prowess harder to develop than originally concepted?|date=October 05, 2017}}</ref> Problems typically included the density of cast triggers (overlapping with historic triggers in ''[[Dominaria]]''), weakness in creature dense-sets (such as for the Merfolk tribal theme in [[Ixalan]]), and coverage of artifacts and enchantments being unfavorable (such as for the Izzet League in [[Guilds of Ravnica]] wanting instants and sorceries), leading to the keyword constantly being pulled off sets.{{ | Prowess is secondary in [[red]] and tertiary in [[white]].<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref><ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> [[Mark Rosewater]] has admitted that prowess has more design issues than the average evergreen mechanic.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/166084435723/mark-prowess-has-only-been-majorly-on-more-than|title=Is Prowess harder to develop than originally concepted?|date=October 05, 2017}}</ref> Problems typically included the density of cast triggers (overlapping with historic triggers in ''[[Dominaria]]''<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/174536318168/is-the-problem-that-prowess-fits-badly-both-in|title=Is the problem that Prowess fits badly both in sets where blue has a creature-centric theme (Merfolk in Ixalan) and where there's a similar but slightly different "____ matters" theme going on (Historic in Dominaria)?|date=June 03, 2018}})</ref>, weakness in creature dense-sets (such as for the Merfolk tribal theme in [[Ixalan]]<ref>{{EzTumblr|url=hhttp://markrosewater.tumblr.com/post/165440453788/so-since-prowess-became-evergreen-but-it-has|title=So since Prowess became evergreen, but it has barely shown up.|date=September 17, 2017}})</ref>, and coverage of artifacts and enchantments being unfavorable (such as for the Izzet League in [[Guilds of Ravnica]] wanting instants and sorceries), leading to the keyword constantly being pulled off sets.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/178389285603/hey-mark-what-exactly-is-the-problem-with|title=What exactly is the problem with Prowess?|date=September 23, 2018}}</ref> Because of this, prowess was in danger of losing its evergreen status and was ultimately phased out.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/174424076108/mark-we-havent-seen-prowess-in-ixalan|title=We haven't seen Prowess in ''Ixalan'', ''Dominaria'', or ''Battlebond''. Is Prowess not being used anymore?|date=May 30, 2018}}</ref><ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/181750005483/since-prowess-is-no-longer-in-standard-is-it-save|title=Since Prowess is no longer in Standard is it save to assume it lost its Evergreen status?|date=January 05, 2019}}</ref> | ||
Prowess isn’t banished forever, it’s just being phased out of being evergreen.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/181981328568/i-was-sad-to-never-see-a-spell-or-equipment-that|title=Why did Prowess fall out of favor with R&D?|date=January 13, 2019}}</ref> It is expected to be used again in the not distant future.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/181981868668/so-where-does-prowess-sit-on-the-storm-scale-now|title=So where does Prowess sit on the Storm scale now?|date=January 13, 2019}}</ref> | |||
==Rules== | ==Rules== |
Revision as of 09:12, 18 January 2019
Prowess | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Khans of Tarkir |
Last used | Hour of Devastation |
Reminder Text | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
Storm Scale | 4[1] |
Statistics |
38 cards 53% 29% 13% 5% |
Scryfall Search | |
keyword:"Prowess" |
Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir[2][3] and Fate Reforged.[4] R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused prowess to become evergreen in Magic Origins but was phased out in Hour of Devastation since it had too many issues.
Description
Prowess was designed by Jonathon Loucks during the second Great Designer Search.[5] Creatures with prowess get +1/+1 until end of turn whenever a noncreature spell is cast by their controller.
Prowess is secondary in red and tertiary in white.[6][7][8] Mark Rosewater has admitted that prowess has more design issues than the average evergreen mechanic.[9] Problems typically included the density of cast triggers (overlapping with historic triggers in Dominaria[10], weakness in creature dense-sets (such as for the Merfolk tribal theme in Ixalan[11], and coverage of artifacts and enchantments being unfavorable (such as for the Izzet League in Guilds of Ravnica wanting instants and sorceries), leading to the keyword constantly being pulled off sets.[12] Because of this, prowess was in danger of losing its evergreen status and was ultimately phased out.[13][14]
Prowess isn’t banished forever, it’s just being phased out of being evergreen.[15] It is expected to be used again in the not distant future.[16]
Rules
Rulings
- Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
- Prowess triggers only once for any spell, even if that spell has multiple types.
- Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
- Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, the ability's effect will still resolve.
Examples
References
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} So where does Prowess sit on the Storm scale now?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Trivia on my favorite mechanic, prowess?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Is Prowess harder to develop than originally concepted?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Is the problem that Prowess fits badly both in sets where blue has a creature-centric theme (Merfolk in Ixalan) and where there's a similar but slightly different "____ matters" theme going on (Historic in Dominaria)?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.)
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} So since Prowess became evergreen, but it has barely shown up.]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.)
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} What exactly is the problem with Prowess?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} We haven't seen Prowess in Ixalan, Dominaria, or Battlebond. Is Prowess not being used anymore?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Since Prowess is no longer in Standard is it save to assume it lost its Evergreen status?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Why did Prowess fall out of favor with R&D?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} So where does Prowess sit on the Storm scale now?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.