Prowess: Difference between revisions

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==Description==
==Description==
Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]].<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|tumblr-title=Blogatog|date=July 26, 2016}}</ref> Creatures with prowess get +1/+1 until end of turn whenever a noncreature spell is cast by their controller.
Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]].<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|date=July 26, 2016}}</ref> Creatures with prowess get +1/+1 until end of turn whenever a noncreature spell is cast by their controller.


Prowess is secondary in [[red]] and tertiary in [[white]].<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref><ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> [[Mark Rosewater]] has admitted that prowess has more design issues than the average evergreen mechanic.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/166084435723/mark-prowess-has-only-been-majorly-on-more-than|title=Is Prowess harder to develop than originally concepted?|tumblr-title=Blogatog|date=October 05, 2017}}</ref> Problems typically included the density of cast triggers (overlapping with historic triggers in ''[[Dominaria]]''), weakness in creature dense-sets (such as for the Merfolk tribal theme in [[Ixalan]]), and coverage of artifacts and enchantments being unfavorable (such as for the Izzet League in [[Guilds of Ravnica]] wanting instants and sorceries), leading to the keyword constantly being pulled off sets.{{citation needed}} Because of this, prowess was in danger of losing its evergreen status and was ultimately phased out.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/174424076108/mark-we-havent-seen-prowess-in-ixalan|title=We haven't seen Prowess in ''Ixalan'', ''Dominaria'', or ''Battlebond''. Is Prowess not being used anymore?|tumblr-title=Blogatog|date=May 30, 2018}}</ref><ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/181750005483/since-prowess-is-no-longer-in-standard-is-it-save|title=Since Prowess is no longer in Standard is it save to assume it lost its Evergreen status?|tumblr-title=Blogatog|date=January 05, 2019}}</ref>
Prowess is secondary in [[red]] and tertiary in [[white]].<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref><ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> [[Mark Rosewater]] has admitted that prowess has more design issues than the average evergreen mechanic.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/166084435723/mark-prowess-has-only-been-majorly-on-more-than|title=Is Prowess harder to develop than originally concepted?|date=October 05, 2017}}</ref> Problems typically included the density of cast triggers (overlapping with historic triggers in ''[[Dominaria]]''), weakness in creature dense-sets (such as for the Merfolk tribal theme in [[Ixalan]]), and coverage of artifacts and enchantments being unfavorable (such as for the Izzet League in [[Guilds of Ravnica]] wanting instants and sorceries), leading to the keyword constantly being pulled off sets.{{citation needed}} Because of this, prowess was in danger of losing its evergreen status and was ultimately phased out.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/174424076108/mark-we-havent-seen-prowess-in-ixalan|title=We haven't seen Prowess in ''Ixalan'', ''Dominaria'', or ''Battlebond''. Is Prowess not being used anymore?|date=May 30, 2018}}</ref><ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/181750005483/since-prowess-is-no-longer-in-standard-is-it-save|title=Since Prowess is no longer in Standard is it save to assume it lost its Evergreen status?|date=January 05, 2019}}</ref>


==Rules==
==Rules==

Revision as of 08:12, 16 January 2019

Prowess
Keyword Ability
Type Triggered
Introduced Khans of Tarkir
Last used Hour of Devastation
Reminder Text Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Storm Scale 4[1]
Statistics 38 cards
{U}53% {R}29% {W}13% {U/R}5%
Scryfall Search
keyword:"Prowess"

Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir[2][3] and Fate Reforged.[4] R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused prowess to become evergreen in Magic Origins but was phased out in Hour of Devastation since it had too many issues.

Description

Prowess was designed by Jonathon Loucks during the second Great Designer Search.[5] Creatures with prowess get +1/+1 until end of turn whenever a noncreature spell is cast by their controller.

Prowess is secondary in red and tertiary in white.[6][7][8] Mark Rosewater has admitted that prowess has more design issues than the average evergreen mechanic.[9] Problems typically included the density of cast triggers (overlapping with historic triggers in Dominaria), weakness in creature dense-sets (such as for the Merfolk tribal theme in Ixalan), and coverage of artifacts and enchantments being unfavorable (such as for the Izzet League in Guilds of Ravnica wanting instants and sorceries), leading to the keyword constantly being pulled off sets.[citation needed] Because of this, prowess was in danger of losing its evergreen status and was ultimately phased out.[10][11]

Rules

Template:Keyword CR

Rulings

  • Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
  • Prowess triggers only once for any spell, even if that spell has multiple types.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, the ability's effect will still resolve.

Examples

References

  1. [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} So where does Prowess sit on the Storm scale now?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
  2. Template:NewRef
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  4. Template:NewRef
  5. [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Trivia on my favorite mechanic, prowess?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
  6. Template:NewRef
  7. Template:NewRef
  8. Template:NewRef
  9. [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Is Prowess harder to develop than originally concepted?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
  10. [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} We haven't seen Prowess in Ixalan, Dominaria, or Battlebond. Is Prowess not being used anymore?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
  11. [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Since Prowess is no longer in Standard is it save to assume it lost its Evergreen status?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.

Template:Keywords and abilities