Prowess: Difference between revisions
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'''Prowess''' is a [[keyword ability]] that was introduced as the clan-specific mechanic for the [[Jeskai Way]] in ''[[Khans of Tarkir]]'' <ref>{{NewRef|ld/developmental-prowess-2014-11-07|Developmental Prowess|[[Sam Stoddard]]|November 7, 2014}}</ref><ref>{{NewRef|feature/mechanics-khans-tarkir|Mechanics of Khans of Tarkir|[[Matt Tabak]]|August 31, 2014}}</ref> | '''Prowess''' is a [[keyword ability]] that was introduced as the clan-specific mechanic for the [[Jeskai Way]] in ''[[Khans of Tarkir]]''<ref>{{NewRef|ld/developmental-prowess-2014-11-07|Developmental Prowess|[[Sam Stoddard]]|November 7, 2014}}</ref><ref>{{NewRef|feature/mechanics-khans-tarkir|Mechanics of Khans of Tarkir|[[Matt Tabak]]|August 31, 2014}}</ref> and ''[[Fate Reforged]]''.<ref>{{NewRef|feature/mechanics-fate-reforged-2014-12-29|Mechanics of ''Fate Reforged''|[[Matt Tabak]]|December 29, 2014}}</ref> [[R&D]]'s need for [[blue]] to get a [[combat]]-relevant keyword that wasn't about [[evasion]] caused prowess to become [[evergreen]] in ''[[Magic Origins]]''. | ||
==Description== | ==Description== | ||
Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]]. <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|tumblr-title=Blogatog|date=July 26, 2016}}</ref> | Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]].<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|tumblr-title=Blogatog|date=July 26, 2016}}</ref> Creatures with prowess get +1/+1 until end of turn whenever a noncreature spell is cast by their controller. | ||
Prowess is secondary in [[red]] and tertiary in [[white]].<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref><ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> [[Mark Rosewater]] has admitted that | Prowess is secondary in [[red]] and tertiary in [[white]].<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref><ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> [[Mark Rosewater]] has admitted that prowess has more design issues than the average evergreen mechanic.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/166084435723/mark-prowess-has-only-been-majorly-on-more-than|title=Is Prowess harder to develop than originally concepted?|tumblr-title=Blogatog|date=October 05, 2017}}</ref> Problems typically included the density of cast triggers (overlapping with historic triggers in ''[[Dominaria]]''), weakness in creature dense-sets (such as for the Merfolk tribal theme in [[Ixalan]]), and coverage of artifacts and enchantments being unfavorable (such as for the Izzet League in [[Guilds of Ravnica]] wanting instants and sorceries), leading to the keyword constantly being pulled off sets.{{citation needed}} Because of this, prowess is in danger of losing its evergreen status.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/174424076108/mark-we-havent-seen-prowess-in-ixalan|title=We haven't seen Prowess in ''Ixalan'', ''Dominaria'', or ''Battlebond''. Is Prowess not being used anymore?|tumblr-title=Blogatog|date=May 30, 2018}}</ref> | ||
==Rules== | ==Rules== | ||
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==Rulings== | ==Rulings== | ||
* Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger. | *Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger. | ||
* Prowess triggers only once for any spell, even if that spell has multiple types. | *Prowess triggers only once for any spell, even if that spell has multiple types. | ||
* Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell. | *Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell. | ||
* Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, | *Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, the ability's effect will still resolve. | ||
==Examples== | ==Examples== |
Revision as of 07:06, 29 November 2018
Prowess | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Khans of Tarkir |
Last used | Hour of Devastation |
Reminder Text | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
Storm Scale | 1[1] |
Statistics |
38 cards 52.6% 28.9% 13.2% 5.3% |
Scryfall Search | |
keyword:"Prowess" |
Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir[2][3] and Fate Reforged.[4] R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused prowess to become evergreen in Magic Origins.
Description
Prowess was designed by Jonathon Loucks during the second Great Designer Search.[5] Creatures with prowess get +1/+1 until end of turn whenever a noncreature spell is cast by their controller.
Prowess is secondary in red and tertiary in white.[6][7][8] Mark Rosewater has admitted that prowess has more design issues than the average evergreen mechanic.[9] Problems typically included the density of cast triggers (overlapping with historic triggers in Dominaria), weakness in creature dense-sets (such as for the Merfolk tribal theme in Ixalan), and coverage of artifacts and enchantments being unfavorable (such as for the Izzet League in Guilds of Ravnica wanting instants and sorceries), leading to the keyword constantly being pulled off sets.[citation needed] Because of this, prowess is in danger of losing its evergreen status.[10]
Rules
Rulings
- Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
- Prowess triggers only once for any spell, even if that spell has multiple types.
- Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
- Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, the ability's effect will still resolve.
Examples
References
- ↑ Template:NewRef
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- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (July 26, 2016). "". Tumblr.
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (October 05, 2017). "". Tumblr.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (May 30, 2018). "". Tumblr.