Prowess: Difference between revisions

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>Hunterofsalvation
(updated stats)
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| last = Evergreen
| last = Evergreen
| reminder = Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.
| reminder = Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.
| stats = 27 cards<br/>{{U}}55.6% {{R}}22.2% {{W}}18.5% {{U/R}}3.7%
| stats = 38 cards<br/>{{U}}52.6% {{R}}28.9% {{W}}13.2% {{U/R}}5.3%
| storm = 1
| storm = 1
| storm_ref = <ref>{{NewRef|making-magic/storm-scale-khans-tarkir-block-2016-02-29|Storm Scale: Khans of Tarkir Block|[[Mark Rosewater]]|February 29, 2016}}</ref>
| storm_ref = <ref>{{NewRef|making-magic/storm-scale-khans-tarkir-block-2016-02-29|Storm Scale: Khans of Tarkir Block|[[Mark Rosewater]]|February 29, 2016}}</ref>
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'''Prowess''' is a [[keyword ability]] that was introduced as the clan-specific mechanic for the [[Jeskai Way]] in ''[[Khans of Tarkir]]'' <ref>{{NewRef|ld/developmental-prowess-2014-11-07|Developmental Prowess|[[Sam Stoddard]]|November 7, 2014}}</ref><ref>{{NewRef|feature/mechanics-khans-tarkir|Mechanics of Khans of Tarkir|[[Matt Tabak]]|August 31, 2014}}</ref>  and ''[[Fate Reforged]]''. <ref>{{NewRef|feature/mechanics-fate-reforged-2014-12-29|Mechanics of ''Fate Reforged''|[[Matt Tabak]]|December 29, 2014}}</ref> [[R&D]]'s need for [[blue]] to get a [[combat]]-relevant keyword that wasn't about [[evasion]] caused Prowess to become [[evergreen]] in ''[[Magic Origins]]''.
'''Prowess''' is a [[keyword ability]] that was introduced as the clan-specific mechanic for the [[Jeskai Way]] in ''[[Khans of Tarkir]]'' <ref>{{NewRef|ld/developmental-prowess-2014-11-07|Developmental Prowess|[[Sam Stoddard]]|November 7, 2014}}</ref><ref>{{NewRef|feature/mechanics-khans-tarkir|Mechanics of Khans of Tarkir|[[Matt Tabak]]|August 31, 2014}}</ref>  and ''[[Fate Reforged]]''. <ref>{{NewRef|feature/mechanics-fate-reforged-2014-12-29|Mechanics of ''Fate Reforged''|[[Matt Tabak]]|December 29, 2014}}</ref> [[R&D]]'s need for [[blue]] to get a [[combat]]-relevant keyword that wasn't about [[evasion]] caused Prowess to become [[evergreen]] in ''[[Magic Origins]]''.
==Description==
==Description==
Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]]. <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|tumblr-title=Blogatog|date=July 26, 2016}}</ref>. Creatures with the Prowess trigger get +1/+1 until end of turn when a non-creature spell is cast by their controller.
Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]]. <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|tumblr-title=Blogatog|date=July 26, 2016}}</ref>. Creatures with the Prowess trigger get +1/+1 until end of turn when a non-creature spell is cast by their controller.

Revision as of 23:22, 12 March 2018

Prowess
Keyword Ability
Type Triggered
Introduced Khans of Tarkir
Last used Evergreen
Reminder Text Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Storm Scale 1[1]
Statistics 38 cards
{U}52.6% {R}28.9% {W}13.2% {U/R}5.3%
Scryfall Search
keyword:"Prowess"

Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir [2][3] and Fate Reforged. [4] R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused Prowess to become evergreen in Magic Origins.

Description

Prowess was designed by Jonathon Loucks during the second Great Designer Search. [5]. Creatures with the Prowess trigger get +1/+1 until end of turn when a non-creature spell is cast by their controller.

Prowess is secondary in red and tertiary in white.[6][7][8] Mark Rosewater has admitted that Prowess has more design issues than the average evergreen mechanic.[9]

Rules

Template:Keyword CR

Rulings

  • Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
  • Prowess triggers only once for any spell, even if that spell has multiple types.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.

Examples

References

  1. Template:NewRef
  2. Template:NewRef
  3. Template:NewRef
  4. Template:NewRef
  5. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (July 26, 2016). "". Tumblr.
  6. Template:NewRef
  7. Template:NewRef
  8. Template:NewRef
  9. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (October 05, 2017). "". Tumblr.

Template:Clans of Tarkir mechanics

Template:Keywords and abilities