Prowess: Difference between revisions
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(removed sentence indicating no white cards have been printed with prowess since its inception.) |
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Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]]. <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|tumblr-title=Blogatog|date=July 26, 2016}}</ref>. Creatures with the Prowess trigger get +1/+1 until end of turn when a non-creature spell is cast by their controller. | Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]]. <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|tumblr-title=Blogatog|date=July 26, 2016}}</ref>. Creatures with the Prowess trigger get +1/+1 until end of turn when a non-creature spell is cast by their controller. | ||
Prowess is secondary in [[red]] and tertiary in [[white]]<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref> | Prowess is secondary in [[red]] and tertiary in [[white]]<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref>. Mark Rosewater has admitted that Prowess has more design issues than the average evergreen mechanic.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/166084435723/mark-prowess-has-only-been-majorly-on-more-than|title=Is Prowess harder to develop than originally concepted?|tumblr-title=Blogatog|date=October 05, 2017}}</ref> | ||
==Rules== | ==Rules== |
Revision as of 14:42, 22 October 2017
Prowess | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Khans of Tarkir |
Last used | Evergreen |
Reminder Text | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
Storm Scale | 1[1] |
Statistics |
27 cards 55.6% 22.2% 18.5% 3.7% |
Scryfall Search | |
keyword:"Prowess" |
Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir [2][3] and Fate Reforged. [4] R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused Prowess to become evergreen in Magic Origins.
Description
Prowess was designed by Jonathon Loucks during the second Great Designer Search. [5]. Creatures with the Prowess trigger get +1/+1 until end of turn when a non-creature spell is cast by their controller.
Prowess is secondary in red and tertiary in white[6][7]. Mark Rosewater has admitted that Prowess has more design issues than the average evergreen mechanic.[8]
Rules
Rulings
- Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
- Prowess triggers only once for any spell, even if that spell has multiple types.
- Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
- Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
Examples
References
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (July 26, 2016). "". Tumblr.
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (October 05, 2017). "". Tumblr.