Prowess: Difference between revisions
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'''Prowess''' is a [[keyword ability]] that was introduced as the clan-specific mechanic for the [[Jeskai Way]] in ''[[Khans of Tarkir]]'' <ref>{{NewRef|ld/developmental-prowess-2014-11-07|Developmental Prowess|[[Sam Stoddard]]|November 7, 2014}}</ref> and ''[[Fate Reforged]]''. <ref>{{NewRef|feature/mechanics-fate-reforged-2014-12-29|Mechanics of ''Fate Reforged''|[[Matt Tabak]]|December 29, 2014}}</ref> [[R&D]]'s need for [[blue]] to get a [[combat]]-relevant keyword that wasn't about [[evasion]] caused Prowess to become [[evergreen]] in ''[[Magic Origins]]''. It is secondary in [[red]] and tertiary in [[white]], <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> <ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref> though no white card has been printed with prowess since. | '''Prowess''' is a [[keyword ability]] that was introduced as the clan-specific mechanic for the [[Jeskai Way]] in ''[[Khans of Tarkir]]'' <ref>{{NewRef|ld/developmental-prowess-2014-11-07|Developmental Prowess|[[Sam Stoddard]]|November 7, 2014}}</ref><ref>{{NewRef|feature/mechanics-khans-tarkir|Mechanics of Khans of Tarkir|[[Matt Tabak]]|August 31, 2014}}</ref> and ''[[Fate Reforged]]''. <ref>{{NewRef|feature/mechanics-fate-reforged-2014-12-29|Mechanics of ''Fate Reforged''|[[Matt Tabak]]|December 29, 2014}}</ref> [[R&D]]'s need for [[blue]] to get a [[combat]]-relevant keyword that wasn't about [[evasion]] caused Prowess to become [[evergreen]] in ''[[Magic Origins]]''. It is secondary in [[red]] and tertiary in [[white]], <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> <ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref> though no white card has been printed with prowess since. | ||
==Description== | ==Description== |
Revision as of 12:55, 10 August 2017
Prowess | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Khans of Tarkir |
Last used | Evergreen |
Reminder Text | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
Storm Scale | 1[1] |
Statistics |
27 cards 55.6% 22.2% 18.5% 3.7% |
Scryfall Search | |
keyword:"Prowess" |
Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir [2][3] and Fate Reforged. [4] R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused Prowess to become evergreen in Magic Origins. It is secondary in red and tertiary in white, [5] [6] though no white card has been printed with prowess since.
Description
Prowess was designed by Jonathon Loucks during the second Great Designer Search. [7]. Creatures with the Prowess trigger get +1/+1 until end of turn when a non-creature spell is cast by their controller.
Rules
Rulings
- Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
- Prowess triggers only once for any spell, even if that spell has multiple types.
- Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
- Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
Examples
References
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- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (July 26, 2016). "". Tumblr.