Prowess: Difference between revisions

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{{Infobox keyword
{{Infobox keyword
| name = Prowess
| name = Prowess
| duels_symbol = Duels Prowess symbol.png
| type = Triggered
| type = Triggered
| first = Khans of Tarkir
| first = Khans of Tarkir

Revision as of 01:14, 25 December 2015

Prowess
Keyword Ability
Type Triggered
Introduced Khans of Tarkir
Last used Magic Origins
Reminder Text Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Statistics 22 cards
{U}54.5% {W}22.7% {R}22.7%
Scryfall Search
keyword:"Prowess"

Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir [1] and Fate Reforged. [2]

Description

Creatures with Prowess trigger and get +1/+1 until end of turn when a non-creature spell is cast by their controller.

R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused Prowess to become evergreen in Magic Origins. It is secondary in red and tertiary in white. [3] [4]

Rules

Template:CRTemp

Rulings

  • Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
  • Prowess triggers only once for any spell, even if that spell has multiple types.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.

Examples


References

Template:Clans of Tarkir mechanics

Template:Keywords and abilities