Prowess: Difference between revisions
Jump to navigation
Jump to search
>Corveroth (CRTemp conversion) |
>Hunterofsalvation No edit summary |
||
Line 8: | Line 8: | ||
}} | }} | ||
'''Prowess''' is a [[keyword ability]] that was introduced as the clan-specific mechanic for the [[Jeskai Way]] in ''[[Khans of Tarkir]]'' <ref>{{NewRef|ld/developmental-prowess-2014-11-07|Developmental Prowess|[[Sam Stoddard]]|November 7, 2014}}</ref> and ''[[Fate Reforged]]''. <ref>{{NewRef|feature/mechanics-fate-reforged-2014-12-29|Mechanics of ''Fate Reforged''|[[Matt Tabak]]|December 29, 2014}}</ref> Creatures with Prowess trigger and get +1/+1 until end of turn when a non-creature spell is cast by their controller. | '''Prowess''' is a [[keyword ability]] that was introduced as the clan-specific mechanic for the [[Jeskai Way]] in ''[[Khans of Tarkir]]'' <ref>{{NewRef|ld/developmental-prowess-2014-11-07|Developmental Prowess|[[Sam Stoddard]]|November 7, 2014}}</ref> and ''[[Fate Reforged]]''. <ref>{{NewRef|feature/mechanics-fate-reforged-2014-12-29|Mechanics of ''Fate Reforged''|[[Matt Tabak]]|December 29, 2014}}</ref> | ||
==Description== | |||
Creatures with Prowess trigger and get +1/+1 until end of turn when a non-creature spell is cast by their controller. | |||
[[R&D]]'s need for [[blue]] to get a [[combat]]-relevant keyword that wasn't about [[evasion]] caused Prowess to become [[evergreen]] in ''[[Magic Origins]]''. It is secondary in [[red]] and tertiary in [[white]]. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> <ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref> | [[R&D]]'s need for [[blue]] to get a [[combat]]-relevant keyword that wasn't about [[evasion]] caused Prowess to become [[evergreen]] in ''[[Magic Origins]]''. It is secondary in [[red]] and tertiary in [[white]]. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> <ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref> |
Revision as of 02:53, 24 September 2015
Prowess | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Khans of Tarkir |
Last used | Fate Reforged |
Reminder Text | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
Statistics |
22 cards 54.5% 22.7% 22.7% |
Scryfall Search | |
keyword:"Prowess" |
Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir [1] and Fate Reforged. [2]
Description
Creatures with Prowess trigger and get +1/+1 until end of turn when a non-creature spell is cast by their controller.
R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused Prowess to become evergreen in Magic Origins. It is secondary in red and tertiary in white. [3] [4]
Rules
Rulings
- Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
- Prowess triggers only once for any spell, even if that spell has multiple types.
- Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
- Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
Examples