Will of the council: Difference between revisions
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* The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied. | * The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied. | ||
== | ==Examples== | ||
{{examples| | {{examples|<c>Plea for Power</c> {{3}}{{U}}<br>Sorcery<br>''Will of the council ''— Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.}} | ||
}} | |||
==References== | ==References== |
Revision as of 17:16, 29 March 2019
Will of the Council | |
---|---|
Ability Word | |
Introduced | Conspiracy |
Last used | Conspiracy |
Typical Text | Will of the council — ... starting with you, each player votes for ... |
Statistics |
9 cards 33% 22% 22% 11% 11% |
Scryfall Search | |
keyword:"Will of the Council" |
Will of the council is an ability word found in the multiplayer Conspiracy set. It calls for all players to vote on an effect.[1][2][3]
Rulings
- Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
- You must vote for one of the available options. You can’t abstain.
- No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
- The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Examples
Example
Plea for Power
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.