Ravnican guild: Difference between revisions

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== R/G: Gruul Clans ==
== R/G: Gruul Clans ==
*[[Gruul Clans]]
*[[Gruul Clans]]
the Gruul are the high-er up law enforcers of the land (White's love for order). but at the same time, they are trigger-happy (Red's lust of instant gratification). Being of the law, they have to go by the rule "if it affects one, it affects all". And so, like modern law, they will arrest and execute anything they see as a danger, and empower anything they see as helpful (irregardless of what that being is fighting for). this is reflected in there ability know as: [[Radiance]]. Through it, the guild can effect everyone that shares a color with the target. These appear in red's useful instant & sorcery cards, and white's creatures (and to an extent, vica-versa).
the grull are the in between of red (irrational, instant gratification) and green (life, strength). to be in the clan is best exemplified through the guilds ability: [[Bloodthirst]]. this ability allows something to come into play more powerful if the opponent has been hurt this turn. Thus, it is a combination of green's respect for strength and red's like to hurt things.


== R/W: Boros Legion ==
== R/W: Boros Legion ==

Revision as of 13:44, 5 August 2007

The ten Guilds of Ravnica have ruled the plane for ten thousand years, since the signing of the Guildpact. Each guild has specific responsibilities outlined by that ancient and magical document though each tries to find loopholes in the document in order to increase their own power.

The guild's breakdown are:


W/U: Azorius Senate

See: Azorius Senate

W/B: Orzhov Syndicate

U/B: House Dimir

U/R: Izzet League

B/R: Cult of Rakdos

B/G: Golgari Swarm

The Swarm combine green's love of life and strength, with blacks lust for death and power. Thus, they have mastered the life-death cycle of ravinca. similar to Orzhov, the dead come back to life, but as zombies (or as they were) and not ghosts. The potential a library has for library is nothing when compared to the power the graveyard holds for this guild. Thus, they have the don't mind milling their own library inorder to get something into and/or out of the graveyard (See Dredge).

R/G: Gruul Clans

the grull are the in between of red (irrational, instant gratification) and green (life, strength). to be in the clan is best exemplified through the guilds ability: Bloodthirst. this ability allows something to come into play more powerful if the opponent has been hurt this turn. Thus, it is a combination of green's respect for strength and red's like to hurt things.

R/W: Boros Legion

See: Boros Legion the Boros are the high-er up law enforcers of the land (White's love for order). but at the same time, they are trigger-happy (Red's lust of instant gratification). Being of the law, they have to go by the rule "if it affects one, it affects all". And so, like modern law, they will arrest and execute anything they see as a danger, and empower anything they see as helpful (irregardless of what that being is fighting for). this is reflected in there ability know as: Radiance. Through it, the guild can effect everyone that shares a color with the target. These appear in red's useful instant & sorcery cards, and white's creatures (and to an extent, vica-versa).

G/W: Selesnya Conclave

G/U: Simic Combine