Reanimation: Difference between revisions

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'''Reanimation''' effects return cards from a graveyard directly to play.  Named for the card <c>Reanimate</c>, from ''[[Tempest]]''. [[Reanimator]] is an archetype of deck that make use of reanimation effects to put expensive creatures into play by relatively small amounts of mana. [[Black]] is the best "reanimation" color.
{{Rewrite|date=September 2012}}
Named after the card <c>Reanimate</c> from ''[[Tempest]]'', '''reanimation''' effects return cards from a graveyard directly to play. [[Reanimator]] is an archetype of deck that make use of reanimation effects to put expensive creatures into play by relatively small amounts of mana. [[Black]] is the best "reanimation" color.{{citation needed}}


==List of reanimation instants and sorceries==
==List of reanimation instants and sorceries==
===Instants===
===Instants===
*<c>Betrayal of Flesh</c> {{-}} {{5}}{{B}} bi-[[modal]] spell
*<c>Betrayal of Flesh</c> {{-}} {{5}}{{B}} bi-[[modal]] spell

Revision as of 01:38, 25 September 2012

Named after the card Reanimate from Tempest, reanimation effects return cards from a graveyard directly to play. Reanimator is an archetype of deck that make use of reanimation effects to put expensive creatures into play by relatively small amounts of mana. Black is the best "reanimation" color.[citation needed]

List of reanimation instants and sorceries

Instants

Sorceries

Enchantments that cause reanimation

Aura

Planeswalkers that cause reanimation

  • Liliana Vess{3}{B}{B} - -8 loyalty counters, all creatures from all graveyards under your control

Creatures that cause reanimation

Artifacts that cause reanimation

  • Triassic Egg{4} - Sacrifice this: target creature, bi-modal spell
  • Grimoire of the Dead{4} - {T}, Remove three study counters from this and sacrifice it: all creature cards from all graveyards under your control, they're black Zombies in addition to their other colors and types

Lands that cause reanimation

Notes

In the above list, "removes" denotes the reanimated creature(s) may gain haste, then are exiled/bounced/sacrificed at the beginning of the next end step.